Steelrising Full Game Free Download
Steelrising is a PC game you can download for free and play
immediately. Steelrising – Paris, 1789. Louis XVI and his evil mechanical army
put an end to the French Revolution by killing a lot of people. Aegis, a
mysterious piece of art made by an automaton, must.
The city burns and bleeds because King Louis XVI and his violent army of robots have gone crazy. In this challenging action RPG, Aegis, a fantastic machine made by the engineer Vaucanson to protect the queen, must stop the French Revolution.
Against the king's robot soldiers, you'll need to be very accurate. You can fight through Paris using dodges, parries, jumps, and powerful attacks in the proper order. Every fight will test your nerves and require good discipline, while the bosses with the big, relentless machines will require skill and patience.
As you play the game, you can find your style and improve your skills. You can play as a ruthless warrior, a hard-hitting bodyguard, a deadly dancer, or a master of the elemental arts. Use a wide range of weapons and skills to approach each fight in a way that is unique to you.
Explore a city going through its worst times using carriages, grapples, secret passages, a detailed map, and other tools you find along the way. Your grappling hook changes how you can explore and see how tall Paris is. Combined with your dash ability, it will give you access to all the city's secrets on different levels, which you can explore repeatedly.
You are the main character in an alternate history where a
cruel king squeezes Paris to death. People like Marie-Antoinette, Lafayette,
and Robespierre, friends and enemies with unclear goals, will cross your path.
You must cut through all the plotting and stop one man from going crazy, so the
French Revolution succeeds.
Steelrising Game Review
During the late 1700s French Revolution, King Louis XVI's
army was replaced by legions of robots. These dangerous robots roam the streets
of Paris, looking for and stopping any attempts to overthrow the government.
You, an automaton you can change named Aegis, quit your job as the queen's
bodyguard to stop the king from being cruel.
One thing you can't change about Steelrising is how big it
wants to be. It takes courage to replace the real-life events of the French
Revolution with mechanical soldiers, but the result is a unique game setting.
During the roughly 12-hour campaign, you may recognise a few well-known places
in France. However, the war-torn streets and the dangers that walk them are
foreign. Animated candelabras act as boss fights, trumpet players use their
music to do damage, and giant jars with heads lead packs of metal dogs.
The story, setting, and enemies are all done unusually, but
it works. The game will always be different from any other game like Souls,
which tries to copy the formula used by FromSoftware. Spiders Studio sticks to
its mechanical version of the French Revolution, ensuring that every detail
fits the alternate history. If anything, the developer deserves praise for
that.
There are a lot of different kinds of weapons, so you can
always find the right one for your play style. You can equip two weapons from
seven different classes at once. It gives you many more options since Aegis can
put her primary weapon in one slot and a projectile-based instrument in the
other. The projectile-based instrument damages from far away and takes
advantage of elemental weaknesses. To beat bosses, you need to switch between
the two quickly, and then you can add the usual bombs and potions to your
loadout. All of this comes together to make a mobile fighting system with many
ways to fight.
If you've played games like this before, you'll already know
how to do everything the title offers: dodge at the right time, run away when
you need to, and don't get too greedy. Vestals are the name for campfires, and
the currency dropped by foes can be used to upgrade your attributes or purchase
new equipment. You know, it's like Souls.
But it does something different: it makes your character and
weapon upgrades matter. As we went on, we could feel Aegis getting more
assertive, whether by making her attacks stronger, giving her more health, or
giving her more armour. When you reach a high level in Dark Souls, It is possible that, at times, it will feel as though you are simply raising your stats for the sake of doing so. But in
Steelrising, every improvement matters. It's satisfying to see enemies die
after taking less damage.
However, it must count in combat for any Souls-like game. Steelrising is like Elden Ring because you can do combos on the ground
and jump with a button. The standard stamina bar will limit how much you can
do, so you'll have to use the energy you have to block, dodge, and attack
enemies on the ground or in the air. The controls are easy to use, and your
attacks feel powerful, especially when you knock someone out and send them
crashing to the floor.
It improves the combat system. it becomes something you want
to do for fun. As Aegis's power grows, so does your confidence and ability to
use more substantial moves and chain attacks together to take out an enemy
quickly. When everything is going well, it feels great to play the game.
Steelrising is built in eight different places in France,
such as Saint-Cloud, Versailles, and Luxembourg. As the story progresses, these
areas open up and bring optional side quests. All of them are separate, so you
can't treat the game like an open world and move between them all quickly. Each
district is pretty straightforward.
You can get some variety from the skills you unlock as you
go through the campaign. You can do light platforming with a slow-motion dash,
a grappling hook, and a powerful kick. Even though you can only use them when
the game tells you to, it's fun to use them. They do minor damage and help
build up elemental weaknesses, a small part of their combat role.
What's going on under the hood brings the whole thing down.
We kept running into minor visual and technical bugs as we played. The enemies'
health bars would disappear randomly, interactive prompts wouldn't work, and
texture pop-ins happen often. Many dialogue scenes would also have no sound, so
you wouldn't know what was going on without subtitles. Also, the game lets you
know when you can't go back before you go into the last area. It says it will
make a separate save file so you can return to other places and get any new
content. That second save did not happen.
The game is perfectly playable, and a launch-day patch has
been planned, but we can't be sure it will fix all the problems we found. In
most cases, closing the PS5 app and starting it back up fixed the problem, but
it's sad to see a perfect game let down by its technical flaws.
Even though there are secrets to find and small areas you
don't have to go to, there is only one way to go. The game always wants you to
move on to the following main goal, and you unlock shortcuts back to Vestals as
you go. Once the whole level is open, you have more freedom. For example, this
is the best time to finish side quests. However, invisible walls will keep you
from going off the beaten path.
It doesn't look perfect, either. We didn't think Steelrising would push the PS5 to its limits, but the game's poor character models and dull environments make it look like it's from a previous generation. We were never impressed by how beautiful it looked. The game's exclusivity to current-generation consoles is perhaps the most perplexing aspect. If there weren't a PS4 version holding it back, you'd think Spiders Studio would put money into making their game stand out. It hasn't, though, and the release feels like a missed chance because it doesn't have any adaptive triggers or haptic feedback.
System Requirements
- OS: Windows 10
- Processor: Ryzen 5 1400 / i7 3770
- Memory: 8GB
- Graphics: RTX 2060
- DirectX: Version 12
- Storage: 67GB
Steelrising Screenshots
