Days Gone Full Game Review
Hello beautiful people! Today we will discuss reviewing the game Days Gone & More about where you can download Days Gone.
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Bend studio, which made the Syphon Filter series and the Uncharted Golden Abyss, put out Days Gone two years ago. We probably didn't forget about this project on purpose, but it's hard to say why we did. The PC version of 2021 Days Gone came out in May, so it's time to catch up!
The game is set in a world that has survived a global pandemic that turned most people into Freaks, which are like zombies in this world. The story's main character is Deacon St. John, who looks and sounds like Sam Witwer, who is best known for playing Starkiller in The Force Unleashed. Deacon used to be in the Mad Dogs motorcycle club, but now he works as a mercenary and helps small groups of survivors with various tasks.
Even though the story is about zombies, the plot of Days Gone is very important. For example, the same Deacon always says how unhappy he is to run errands for other people, but he still does it because he thinks it's essential. The experience of interacting with the other characters is equally enjoyable.
The plot of Days Gone is like that of the GTA games and Far Cry 3. So, you can go wherever you want in a big open world. It is split up into zones, and there is a camp with survivors in each zone. Each center is based on a different story. All of these stories are also part of the main quest. So, like in GTA 5, you can have more than one main quest at a time. Compared to Far Cry 3, things are a bit more complicated here. At some point, it will seem like the story is ending. The game's timer shows that you've played for 20 hours, and you're about to watch the credits when you realize that the "second island" is waiting for you.
Days Gone isn't bad, but it feels like two games in one. It's about the story, not about how it works. It seems like the Bend Studio developers showed Sony the nearly finished game, and Sony said, "Not enough content." So, the project was "stitched" together with another 20 hours of gameplay. In addition, the seam between the two parts of the story is solid.
By the time a new region opens up, most of the story has been finished logically, and the rest has set up a good foundation for a possible sequel. The second region, where these lines continue, seems to have been put together quickly. The bad guys aren't as attractive, and the story itself isn't as good, especially compared to the tedious tasks that sometimes need to be done to move forward in the main level. It pretty much ruins the overall impression of the script, but it doesn't completely ruin the second one's significant first part of the story. It's like placing bets at roulette: it's fun the first time, but after a while, it gets boring.
When you think that Days Gone is an open-world game with "towers and outposts," the gameplay turned out to be pretty interesting. Yes, you didn't misunderstand. In terms of how the game is played, the world of Days Gone is a lot like Ubisoft's crazy world. There are many points with different things to do all over the map. Some of them are pretty typical for open-world games: to clear out the bandit camp, save a survivor, find ways to improve the Deacon, and get rid of all the infected in the area. But there are also fascinating side quests. For example, to catch another mercenary, you can ride up to him on your bike and take him, prisoner. Even though these tasks are necessary for Days Gone, there aren't many missions like this. First of all, these missions give you the experience you need to level up your character and, as a result, gain access to more benefits. Second, it increases the camp's trust in you after you finish a mission for them. It lets you get better upgrades for your bike and new weapons.
The main game mechanics—good shooting, which the game got from Uncharted, and a vast arsenal of weapons and traps that the main character can use—make up for the pretty standard quests. There are many options for side missions, like throwing a Molotov cocktail at someone or setting up traps around the perimeter and luring a group of freaks to them. The open world becomes a new place to play and try things out.
Days Gone borrows from Ubisoft games not only in how the open world is set up but also in how it simulates life in that world. For example, you look for survivors and run into an infected bear. You jump off the mountain and land at the entrance to the cave, where a large group of infected people, called a "horde," have just woken up. And you're already running through the woods, dropping mines along the way and making things to help you get away. Even on the lowest level of difficulty, meeting the horde is a real test of stamina, and on the highest level, it requires careful planning. Memorable parts of the game are the fights between the hordes. World War Z, which came out around the same time as Days Gone, had the same thing happen. Only at Bend Studios are the "zombies" more persistent, which makes the fights with them more intense. Also, in Days Gone, the hordes are always moving. Even though the routes are scripted, the horde can go in different ways, giving your adventure some randomness.
The main character's bike is another essential part of Days Gone that is used a lot. You can change and improve Deacon's bike in many ways, like by painting it or adding a more robust and quiet engine that makes it easy to get away from the freaks. The bike is fun, even if it is a bit silly. There are, however, a few differences. Turning in narrow passages and blocked tunnels is complex, and it's hard to race even at medium speed on mountain roads. Besides that, everything is very comfortable, which is good since a big part of the game takes place on the bike.
To get a specific resource, you must first obtain a drawing of the thing you want to make. Deacon can't pick up alarm clocks worldwide until he learns how to make a fake one. All of the other materials are the same.
The biggest problems with Days Gone happen where you wouldn't expect them to: in how the game is made. The game was created with Unreal Engine 4 for PlayStation 4, but even after two years, there are still problems in Days Gone on "PS." Most of the time, textures don't load or don't load at all, and the frame rate drops. For example, in the stadium location, I didn't have all of the textures for the freaks and the environment loaded, so I had to shoot the infected people among the invisible stands. Also, the game makes the standard PlayStation 4 run faster than it should, which makes the console very noisy. On personal computers, however, everything works fine from a technical standpoint. Modern hardware is better able to handle the game than the console from Sony's last generation.
For the PC version, the game got support for ultra-wide monitors, an unlocked frame rate, more detail, the ability to change the field of view, and a better drawing range.
In general, Days Gone isn't as good as Sony-only games like Uncharted 4 or God of War, but it's not a total bust. Just an excellent action-adventure game, but the PS4 version has some technical problems, and the story drags a bit.
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