Ghost of Tsushima Download FULL PC GAME

Hello beautiful people! Today, we'll talk about Ghost of Tsushima Game Review and where to download full game. It was a terrible time when the Mongol

Ghost of Tsushima Full Game Review



Hello beautiful people! Today, we'll talk about Ghost of Tsushima Game Review and where to download full game.


Check out these awesome new games Outriders, Control.

It was a terrible time when the Mongol Empire took over the Japanese island of Tsushima in 1274. The Mongol army had no reason to respect the island's samurai or their desire for traditional, honorable war, so the islanders were quickly and decisively defeated. It was a brutal and bloody part of a campaign that would end badly for the Mongols, who would be forced off the Japanese mainland before getting a foothold there.

Ghost of Tsushima is about the first attack on the island of Tsushima. It starts with the battle of Komoda beach, where about 80 samurai try to fight off hundreds of Mongol invaders who have just crossed the sea. The game is more like a samurai movie than an accurate recreation of actual events, but it still shows war in a grim and often tragic way.

It's a serious and sad story that is very different from the inFAMOUS series, which is based on comic books. Ghost of Tsushima tells a story that is surprisingly dark and not afraid to be sad, and its main character, Jin Sakai, reflects this. Jin doesn't smile much during the game's 30 or so hours of play, and who can blame him? He spends his days killing the invaders who destroyed his home, trying desperately to make sense of all the bloodshed.

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And, boy, does much blood gets spilled. Sucker Punch is proud of the combat system it made for this game, and with good reason. Battles are much more fun because they involve quick moves and precise swordplay. It feels fantastic when you do a perfect parry for the first time, like you're suddenly in the most badass samurai movie you can imagine.

But even with all of its style, Combat is pretty accurate. It distinguishes between the contextual one-hit-kill counterattacks of old Assassin's Creed games and the skill-based action of games like 2018's God of War. Enemies don't have health bars that are too long. They die in a flurry of steel, just like an average person, and a quick cut to the side of the neck is usually enough. It's a nice change of pace from action RPGs, where you have to chip away at your enemies for minutes at a time.

A person's defensive stance is the only thing that can stop Jin's sword. Like how things work in Sekiro: Shadows Die Twice, if you break your opponent's guard, you can often kill them with a single blow. Jin has four different ways to fight, each with attacks and techniques that work well against certain enemies. If your opponent has a shield that looks strong, you should use the water stance, which has quick and smooth combos. Holding down R2 and pressing the corresponding face button makes it easy to switch between these stances, but the system gives each fight a noticeable and rewarding rhythm as you switch between Jin's different move sets.

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Things get even more strategic when Jin's "Ghost" weapons come into play. In this game, Throwing knives, smoke bombs, sticky explosives, and other deceptive tools give the vengeful samurai a natural edge in battle, especially when a group of armored Mongols surrounds them. Combat is reactive, but it's not like Batman: Arkham City or Shadow of War. You don't just have to press the right buttons at the right time. It would be best if you also considered your options, free movement, and combos. With enough patience and timing, any stance can beat any enemy. It's just that picking the right one can make your life a lot easier.

Jin's skills get better at a steady rate as you move through the game. Skill trees are linear, but every skill point you spend makes a difference. Every perk has a purpose and adds something new to Jin's arsenal, like the ability to deliver a powerful kick in the middle of a combo or have smoke bombs heal some of your health. The first few hours of Ghost of Tsushima can be demanding as you learn the ropes, but seeing Jin slowly grow into the most feared warrior on the island is an excellent example of how character development should work.

The story also shows how Jin became a legendary figure. After the samurai's terrible loss at Komoda beach, Jin realizes that his people's honorable martial arts won't work against the Mongols. He always thinks about giving up his samurai code and betraying everything he knows to get revenge. Here is where stealth comes into play.

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Jin can wipe out a whole Mongol war camp without being seen because he has a bow and a sharp knife. Even though there are times when you can't avoid direct Combat, like during the game's great one-on-one boss fights, staying out of sight is a perfect strategy that works the same as you'd expect. The goal is to cut off your enemies, watch them from the nearest patch of long grass, and attack from the shadows. It's exciting and fun to be sneaky, but the Combat in Ghost of Tsushima is so fun that it almost makes stealth feel like a side dish. It might taste good but won't fill you up as much as the main course.

It brings us to one of our few complaints about the game: there are parts where you have to be sneaky. Even though it doesn't happen very often, there are times when sounding the alarm means the game is over right away. The ideas behind these situations make sense. Jin's plans would be ruined if anyone found out what he was doing. But that doesn't change the Ghost of Tsushima game fact that their designs feel old. It's not even that these goals are complex; they feel like a throwback to a time when stealth games were more popular, like the Mary Jane missions in Marvel's Spider-Man. Ghost of Tsushima gives you much freedom in fighting and reaching your goals. Taking all of that away feels like it's too much.

Ghost of Tsushima has an open world that is fun to explore. It is undoubtedly one of the most beautiful open worlds we've ever seen, and everything fits together so well. There is no minimap, so you always have to look for landmarks and follow the wind. It is a clever way to find your way, as gusts of wind bend trees around you and scatter leaves on the ground. It's done beautifully, and the other weather effects in the game make Tsushima feel like a place that's alive and moving.

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It's a beautiful game that calls for a great photo mode, and Sucker Punch has given it to you. With so many editing tools, filters, and other features, you'll be able to take the perfect picture in no time. Even though there is a lot of sword fighting, it helps that Ghost of Tsushima enjoys quieter times. Places like hot springs and views that make you think of haiku let you enjoy the relative peace of the island and get lost in the natural sights and sounds of Tsushima.

In an open-world game, there's something special about finding a nice place to sit and relax by accident. If this were a Ubisoft game, these quiet places would be replaced by another stronghold for the bad guys. In Ghost of Tsushima, you're actively told to look for these peaceful spots, and when you compare them to the intense main story missions, finding them becomes one of the best parts of the game.

Ghost of Tsushima would be a vast open-world game if that weren't clear. It takes ideas from games like The Witcher 3: Wild Hunt, Red Dead Redemption 2, and The Legend of Zelda: Breath of the Wild, but its setting in feudal Japan, consistent tone, and enjoyable combat system make it stand out from the rest. Even though the open world adds filler — you must clear out enemy camps and find mostly useless collectibles — you're never forced to leave the main story. The clever way the world is set up makes every side quest feel natural, and the game's character-driven side quests are always worth the time.

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Even with all of that, the release can be a little rough around the edges. It looks primarily perfect, but it seems like even Sony's first-party developers can't wholly avoid open-world jank. Even though giant bugs are rare, little things like clipping and animations that don't work right can happen. The game isn't as detailed as we expected from PlayStation Studios. Sometimes, a scene will cut to black instead of showing Jin doing something just once.

Performance is rock solid, at least for the most part, which is good news. On PS4 Pro, the game has two ways to look at the graphics: higher frame rate or higher resolution. The second one guarantees a smooth experience, while the first gives you super sharp images at the cost of a few tiny drops in frame rate during busy scenes. Even though there's no middle ground, it's nice to see that load times are almost non-existent no matter how you play. It only takes a few seconds to load a save, which is rare for an open-world game.

Last but not least, the game's sounds are good enough to deserve their paragraph. First of all, the music score is excellent. The battle themes have pounding drums that get the blood pumping, while the stealthy parts have melodies played on woodwind instruments that are light and airy. On the acting side, the release is watched in either English or Japanese with English subtitles. We tried both, and we're happy that the English cast does a great job. It's the Japanese dub that feels just a little bit off, though the setting does make it feel more natural. You can't go wrong with any of the voice tracks.

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Ghost of Tsushima is much fun to play and try. Sucker Punch has made one of this generation's most memorable open-world games. It has a very satisfying way of fighting and a dramatic story that keeps you interested. Unlike many other open-world games, it's a refined and focused experience that, at its best, is exciting and well-made. An excellent last match from a first-party developer for the PS4.

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