The Witcher 3 Full Game Review
Hello beautiful people! Today, we're going to talk about The Witcher 3, a game that doesn't need an introduction. We'll also give you direct download links for The Witcher 3 so that you can get the whole game for free.
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The Witcher 3: Wild Hunt has a beautiful art style, a wide range of bright colours, and a world with so many details that it's hard to believe. Just when you think you can leave, the gripping story, addicting role-playing game mechanics, and intense combat keep you glued to the screen. Geralt's first PlayStation adventure is a huge success as far as open-world RPGs go. It was made by CD Projekt Red as a labour of love.
With its last game in the series, The Witcher 2: Assassins of Kings, the Polish studio was on the verge of making something really great. The last game was a favourite among critics because it had an interesting story and scenarios that changed depending on what the player did. But the game was hard to play because it was hard to fight and the environments were not very open. With that in mind, the developer put Wild Hunt on the already crowded open world market, which is probably one of the best things the company could have done.
The world of the title is huge. The land is broken up into a number of large, separate areas. It's as strange as it is different. Don't get me wrong, this is a fantasy game, but it's a very dark fantasy. The world seems to be at war all the time, and when peasants aren't being killed and raped by invading armies, they're being eaten by unspeakable horrors. The atmosphere of the land is always heavy and dangerous. There seems to be danger everywhere, but there are also lighter moments, and the harshness of the wilderness makes you appreciate them even more. Serene little villages that haven't been touched by the wars are still peaceful and cosy, while the busy streets of one of the title's big cities make you feel safe, even if a group of thugs are waiting in a dark alley to beat Geralt senseless.
The world is already beautifully made, but the day and night cycle really brings it to life. Sharing screenshots of a game's huge open world from the top of a hill or mountain has become a PS4 cliche, but that won't stop you from doing it here. The sunsets are probably the best we've seen since Red Dead Redemption, and there are a lot of dynamic weather effects that make everything look even better. The similarities with Rockstar's Wild West adventure don't end there. You'll also be able to ride a horse here. Geralt's horse, Roach, is always with you, and you'll be glad you have her when you have to travel halfway across the huge map to turn in a bounty.
Even when you're going very fast, it's hard not to notice how much detail has been put into the release. We don't even want to think about how long it took to put every bush, tree, and rocky path in place by hand, but the amazing attention to detail is the cherry on top of a cake that already looks and tastes as good as it looks. The Witcher 3 has lost a lot of visual quality since its first trailers, but what it has to offer is still more than enough to impress. But the wind is the best part. If the title can claim anything, it's that it has the best wind effects we've ever seen in a game. No matter how strong the wind is, greenery moves in the right direction. When you're in the middle of a forest and the wind is howling, you can see the trees bend, hear the branches snap, and hear the leaves clap. Again, the setting is often beautiful.
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The landscape itself doesn't have the same grandiose romanticism as, say, The Elder Scrolls V: Skyrim. Instead of focusing on huge mountains and flamboyant stretches of land that look like they belong in an art gallery, the environments in Wild Hunt are much more subtle, which makes them look more natural. From broken-down swamps to huge farms, the world seems realistic, but that may make it even more interesting. You can relate to rocky outcrops and broken wooden bridges in a way that makes them seem normal and interesting. Then, when you have to fight a grotesque monster near them, the fantastical part kicks in.
which brings us right to the fierce fighting. Peasants and guardsmen who don't know what they're doing might be afraid of the things that come from the mountains and steal their children, but Geralt of Rivia isn't one of them. Witchers use a wide range of skills to kill their prey. They have been changed by rituals and given magical abilities. Geralt is a skilled swordsman, a strong warrior who can use magic, and a wise alchemist all in one. On the harder difficulties, you'll need to use all of Geralt's tools to beat the game's toughest enemies. This means that you'll have to prepare for battle and fight hard while you're in it.
Swordplay is the most important part of battle. Geralt has two swords, but he can only use one at a time. One is made of steel and is used to kill people and dangerous animals, while the other is made of silver and is used in more mythical situations. At the start of a battle, the main character will automatically pick the better of the two weapons, so you won't have to worry about switching. Both weapons are used the same way, though. Using parries, blocks, counterattacks, light strikes, and heavy blows, swordplay is fast and brutal, whether you're fighting a person or a beast. But you can't just run into a fight, hit a few buttons, and expect to come out unscathed. Geralt's defensive and offensive moves may sound complicated, but the controls are just right when he's in battle. Each button does something different. For example, pressing X does a jumping dodge roll; pressing Circle does something like a side-hop; and pressing Triangle and Square do heavy and light attacks, respectively.
But, while it's not as bad as "Bloodborne," mistakes can and probably will get you in trouble. If you go in for a quick hit when the enemy is getting ready for a powerful attack, you'll find out that you didn't time it right when a quarter of your health goes away all at once. It's good to go on the attack, since most blows will knock your opponents down or send them flying, but you have to strike at the right time. This, as you might expect, gets easier with practise as you learn how an enemy attacks and check your bestiary, which is always handy, to see where your enemy is weak. So, as your adventure goes on, you'll start to see that you're on a rewarding learning curve. You'll soon be able to easily kill creatures that used to bother you because you now know how to deal with their terrible ways.
But, as was hinted at, you can be the best swordsman in the world and still face enemies who won't die after a series of cuts and stabs. This is when Geralt's other skills come in handy. If you know what kinds of monsters you'll be fighting, it might be best to use the alchemy system, which lets you make potions, oils, and tinctures through a simple crafting menu. You can use it whenever you want outside of battle, and the world is full of raw materials like flowers, fruit, and monster guts, so you probably won't run out of materials. You can find new recipes in treasure chests or buy them from merchants. Some potions can help you heal your health faster, while others can make your magical powers stronger. Specialized oils, on the other hand, let you do more damage to certain enemies. This gives you an advantage in fights that would have been much harder without it.
Many enemies are also weak to different kinds of magic, or signs in Geralt's case. Signs are quick, flexible spells that are almost as important as full-fledged sorcery in battle. From the start, you have control over Geralt's five different signs, which let you do things like roast your enemies with a fire blast, protect yourself with a temporary shield that soaks up damage, or take over your opponent's mind. Each one has its uses, but you'll probably find that some become your favourites or the ones you use most often. Most animals, for example, can catch fire because their fur or hair is flammable. If you like to play more like a straightforward swordsman, you might like using quen, the sign that wraps Geralt in a magical shield, so you can take a few more hits while keeping your enemies close.
There are no magic points in this game. Instead, Geralt has a single stamina bar that fills up quickly when he isn't doing anything too hard. It is used up when you cast a sign, and rolling around temporarily slows its regeneration. Your current outfit determines how well it regenerates. Heavy armour slows it down, medium gear keeps it moving at the same speed, and light gear makes it heal faster. Again, it depends on how you like to play. It goes without saying that heavier armour will protect you better from attacks.
All of these things work together to make a solid combat system that not only rewards you for being careful but also encourages you to take advantage of your opponent's weaknesses as much as possible. Getting into a fight is always exciting, whether it's with small bandits or huge monsters. Since enemies don't scale to your level like they do in some other open-world RPGs, you may run into foes that seem impossible to beat at the moment. Even though this means you'll have to go back to older areas to beat enemies that were too strong the first time, it can still be thrilling to take on a tough challenge at a lower level and beat it with patience and skill alone. These self-made situations are easily some of the most memorable parts of your adventure, and finally killing a monster that is supposed to be far beyond your abilities is, to say the least, glorious.
You'll mostly look at an opponent's level, which shows up next to their health bar and name when you get close enough. If you've been putting on the best gear you can find and investing skill points in abilities that fit your play style, you should be able to hold your own against people who are just a little bit higher level than you. But if their information on-screen is marked with a red skull, you're probably in for a long and hard fight. That is, if one hit doesn't kill you right away.
When it comes to Geralt's development, levelling up the main character is done perfectly. You get experience points when you finish quests and kill monsters. If you get enough, you'll level up. With each level you gain, you get a skill point that you can use to unlock or improve a technique. These techniques can be anything from general combat skills to better signs and more powerful alchemy. But since there is a level cap, you only get a certain number of skill points. Because of this, you should try to specialise in certain areas. For example, if you're good at chopping things up with your sword, it makes sense to focus on sword-related skills. However, you might also want to add an upgraded telekinetic blast that knocks enemies down so you can move in for a finishing blow. The genius of this is that because battles can be so hard on all difficulties except the easiest, every skill point you spend makes you better in battle. As a result, the whole system feels very, very good.
The Witcher 3 has a great world and great battles, but that's not all it does right. The writing, storytelling, and dialogue put most other open-world RPGs and most other open-world games in general to shame. The main focus of Geralt's journey is his search for Ciri, a young woman who is like his surrogate daughter. The story starts with a prologue that sets up the plot and acts as a tutorial. After that, you're dropped into the open world and have to follow leads and trade favours to learn what you need to know. The story itself isn't very interesting—evil is afoot, and political intrigue only makes things worse—but it's told very well thanks to a great cast of characters and a lot of great dialogue.
Many of the characters are from previous books in the series, but the writing does a good job of making sure that new players always know who they are and what they are doing. Conversations flow from one point to the next, making the dialogue seem natural and easy. You'll also have plenty of chances to change the flow of the story through dialogue choices that lead to moral decisions. Geralt isn't exactly a blank slate. He's a professional monster hunter through and through, which shows in his mannerisms and rough but reasonable attitude, but you can change his way of doing things to suit your tastes. Even though few of the choices you have are clearly good or bad, you can still choose to be a heartless brute or a person who cares about others at least a little bit. Geralt isn't a character you make yourself, but you feel like you're in his shoes.
And this is where Wild Hunt really stands out from other games. Even if you're just talking to villagers or merchants, each conversation takes place in a cutscene with interesting camera angles and great facial expressions. The amount of work that clearly went into each passing moment, no matter how small, is impressive, and in that way, The Witcher 3 raises the bar for storytelling in the genre.
If that doesn't sound impressive, we'll quickly move on to the moral choices we already talked about. In the past, many games have bragged about their hard choices and important results, but none of them have been as good as Wild Hunt when it comes to player choice. Whether you're doing a main quest or a less important side task, you'll often be given two or three dialogue choices that affect what happens to the people involved. For example, if you're bothered by a group of rowdy thugs in a local tavern, you might decide to buy them all a drink to stop the fighting. However, you might soon regret that decision if you overhear them talking and laughing about the time they abused a local farmer's underage daughter. Suddenly, things aren't as black and white as they used to be. In the blink of an eye, your moral position changes completely, and before you know it, you're taking justice into your own hands and covering the inn with the guts of dead people.
We've lost track of how many times we've changed our minds about something almost immediately because of how it turned out. That's the real brilliance of how the game tells each story. But if you haven't already noticed, it's worth pointing out that The Witcher 3 deals with some very adult themes. This is not the kind of game you want to play in front of kids, and it might not be for people who are easily offended, either. Even so, the movie does a good job and shows respect for many of these controversial topics. Wild Hunt doesn't shy away from making you feel uncomfortable, but that just makes you care even more about what's going on on-screen. Because of this, it gets harder and harder not to get caught up in the excitement and mystery of Geralt's many adventures.
That doesn't mean, though, that you can't give yourself some time off. A lot of the funnier parts of the game are shown in the optional extras, like the card game Gwent and activities like horse racing and bare-knuckle brawling. Gwent is an easy-to-play minigame that is hard to master. As you play the release, you'll find or win more powerful cards to add to your deck. It's mostly a numbers game, and the cards show characters from the Witcher universe, each with their own power level and special skills. It's not a very deep way to waste time, but once you get the hang of it, it's a fun and addicting way to change things up.
At this point, you might be wondering what's wrong with The Witcher 3, but it's actually very hard to find any real flaws. Yes, there are some strange bugs here and there, like non-playable characters floating in the air or monsters getting stuck on scenery, but these aren't big deals. In fact, the only thing we can really complain about is how well the game works technically. Most of the time, the release keeps a steady frame rate of around 30 frames per second, but it has a bad habit of dropping every now and then. Even though these things never got in the way of how much we liked the game, it's still a little disappointing that the game doesn't always hit its mark. Most people will be able to look past it, though, because the world is so big and there are so few loading screens. Some parts of the game are technically impressive, and a lot of the time, it looks like a true "next-gen" game, from the changing weather to the huge amount of detail in the whole world.
Lastly, the music and sound design are very good and deserve to be talked about. All of the audio is of very high quality, with great voice acting, great music, and an unheard-of amount of background noise that adds to what is already a very atmospheric work. We were glad to hear that almost every British accent is represented here, and the music fits the game's mood perfectly. The battle themes are powerful and rousing, and the subtle jingles that go along with them always seem to start at the right time.
The Witcher 3: Wild Hunt changes the way open-world RPGs are made. Its world is both beautiful and hard to understand, and it has a lot of mature content that will make you feel a lot of different things. Its story is great, its fighting is tense and well-balanced, and the fact that it is often harsh only makes it a better experience. In an industry full of open-world games that follow the rules to the letter, Wild Hunt stands out as a true labour of love from a developer who won't give up on its creative freedom. Geralt's amazing adventure is nothing less than a work of art.
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