Bright Memory: Infinite was built almost single-handedly by developer Zeng Xiancheng. Image: FYQD Studio / PLAYISM
Bright Memory: Infinite is a first-person action game released on 12 November 2021, developed almost entirely by one person — Zeng Xiancheng of FYQD Studio. It combines gunplay with sword combat in the style of Devil May Cry, looks extraordinary for a solo project, and lasts around two hours. Whether that is worth your money depends entirely on what you expect for the price.
Bright Memory: Infinite at a glance
| Developer | FYQD Studio (Zeng Xiancheng) |
| Publisher | PLAYISM |
| Released | 12 November 2021 (PC) · consoles 2022 |
| Platforms | PC, PS5, Xbox Series X|S, Nintendo Switch |
| Genre | First-person shooter / character action |
| Length | About 2 hours |
How long is Bright Memory: Infinite really?
Around two hours for a first playthrough. Some players finish in ninety minutes.
This is the first thing to know, and no review should bury it. Bright Memory: Infinite is priced as a budget title rather than a full release, which is the studio being honest about scope — but if you expect a campaign, you will feel short-changed regardless of price.
There is some replay value in higher difficulties and score-chasing the combat, but the content itself is finite and quickly seen.
What is it about?
In 2036, an unexplained phenomenon appears in skies worldwide. The Supernatural Science Research Organization sends agents to investigate, and the events turn out to be connected to an ancient mystery involving two worlds.
You play Shelia, an SRO agent, opposed by a military corporation pursuing the same discovery.
In practice the story barely registers. It is delivered through occasional radio orders with almost no character development, and it ends abruptly. Treat it as a frame for the combat rather than a reason to play.
What is the combat like?
This is the reason the game exists, and it is genuinely good.
You carry a sword and firearms simultaneously and switch between them mid-combo without interruption. Guns take multiple ammunition types — homing missiles, sticky grenades, incendiary rounds — and the sword can deflect incoming bullets on a well-timed parry.
Movement matters too, with dashes, a grappling hook and light parkour keeping fights mobile. At its best it captures something close to Devil May Cry's flow from a first-person perspective, which very few games attempt.
The limitation is depth. Extra abilities unlock across the campaign, but at two hours you never build the muscle memory to use most of them. Several skills will go untouched simply because the credits arrive first.
Sword and firearm switch freely mid-combo — the game's best idea.
Why do people call it a graphics showcase?
Because it looks better than its origins suggest it should.
Built in Unreal Engine 4 by one developer, it supports ray-traced reflections and shadows plus NVIDIA DLSS, and it became a common benchmark for people testing new RTX hardware. Rain-slicked neon streets and reflective interiors were designed specifically to show that work off.
It is worth being clear about what that means: this is a technical achievement in the context of a solo project, not a AAA production. The visual fidelity is real; the world is small and corridor-like.
PC system requirements
| OS | Windows 10 64-bit (version 1903 or later) |
| Processor | Intel Xeon E3-1230 v2 / AMD FX-8350 |
| Memory | 8 GB RAM |
| Graphics | NVIDIA GTX 960 (4GB) |
| DirectX | Version 11 |
| Storage | 13 GB |
Tuning notes: those minimums get you running, but not the version people talk about. Ray tracing requires an RTX card and is by far the heaviest setting — reflections cost the most. If you have an RTX GPU, enable DLSS on Quality: it typically buys enough headroom to keep ray tracing on at 1440p. On non-RTX hardware, disable RT entirely and the game runs comfortably on modest cards, since the small maps keep the CPU load low.
Is Bright Memory: Infinite worth buying?
Buy it if you want a short, dense two hours of stylish first-person action, you enjoy character-action combat, or you want something visually impressive to push new hardware. At its usual sale price it is a reasonable evening's entertainment.
Skip it if you want a story, a campaign of meaningful length, or anything resembling a full-priced release.
The fairest way to see it: an extremely well-made proof of concept from a developer worth watching, not a finished game in the conventional sense. Judge it on that and it is impressive. Judge it as a standard release and it is thin.
Where can you buy it?
- PC — Steam
- PlayStation — PlayStation Store (PS5)
- Xbox — Microsoft Store (Xbox Series X|S)
- Nintendo — Nintendo eShop
What the DLC actually is
Unlike many games advertised with an “ALL DLC” tag, Bright Memory: Infinite does sell add-ons — but they are cosmetic outfit packs only. There is no story DLC, no extra chapters and no additional levels. Buying every costume adds nothing to the two hours of gameplay. The base game is the complete experience, and it discounts frequently on Steam. Owners of the original Bright Memory early-access episode were given Infinite at no cost when it launched.
A note on “pre-installed, direct link” downloads: those are cracked builds. They are illegal and a known malware vector, and they cannot receive FYQD's patches — which matters here, since post-launch updates improved performance and ray-tracing stability. This game is also among the cheapest on Steam during sales. IGGG Guides does not link to pirated software.
Bright Memory: Infinite FAQ
How long does Bright Memory: Infinite take to beat?
About two hours. Higher difficulties and replaying for better combat scores extend it, but the content itself is short.
Is it the same as the original Bright Memory?
No. The original was an early-access episode released in 2019. Infinite is a full rebuild with better visuals and expanded combat. Owners of the original received Infinite free.
Was it really made by one person?
Essentially, yes. Zeng Xiancheng developed it largely solo under FYQD Studio, with a small amount of outside support for audio and localisation.
Does it need an RTX graphics card?
No, but ray tracing and DLSS do. Without an RTX card the game still runs well — you simply lose the visual features it is best known for.
Is there any multiplayer?
No. It is single-player only.
Does the story connect to anything else?
Only loosely to the original Bright Memory episode. You do not need to have played it.
The verdict
Bright Memory: Infinite is a remarkable technical accomplishment and a genuinely enjoyable two hours. The sword-and-gun combat is slick, the presentation punches far above what a one-person team should manage, and it never outstays its welcome — because it barely stays at all.
The story is negligible and the length will frustrate anyone expecting a campaign. Buy it for what it is, at a sale price, and it delivers. Buy it expecting a full game and it will not.
Best for: fans of Devil May Cry-style combat, and anyone testing new PC hardware.
Skip if: you need story, length, or value measured in hours.
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Last updated: 6 September 2026