Returnal Review: A Sci-Fi Odyssey of Unprecedented Challenge

Returnal Review: Embark on an Epic Sci-Fi Odyssey with Unparalleled Challenge

 Fast and furious action, a mesmerizing barrage of bullets in all shapes and sizes, and breathtaking particle effects have always defined Housemarque games. Returnal not only embraces these signature elements but also emerges as their most ambitious endeavor to date. This PS5-exclusive third-person shooter offers an unparalleled sense of exploration and discovery, boasting an atmospheric quality akin to Dead Space or Metroid Prime. Its intense shootouts remain engaging and gratifying throughout the multiple playthroughs required to conquer its roguelike campaign and unearth the hidden mysteries that lie beyond the final credits. While a full run may demand a substantial time commitment, the rewards it yields make it a journey well worth undertaking.

Returnal unravels the gripping tale of Selene Vassos, who crash-lands on the enigmatic alien planet known as Atropos. As she emerges from the wreckage and embarks on a quest to trace the source of a cryptic signal, the narrative takes a swift and bewildering turn into the realms of the bizarre and the time-twisted. This intriguing plot not only serves to establish the roguelike foundation, emphasizing repeated runs through familiar environments, but it also cleverly functions as a storytelling device. Selene stumbles upon logs left by her prior incarnations, gradually unveiling the core mysteries that underpin Returnal's enigma. Housemarque takes it a step further by introducing surreal and spine-tingling first-person segments reminiscent of PT, where Selene delves into her memories and confronts her own nightmares.


It transforms Selene into a captivating protagonist, navigating this peculiar yet ever-evolving narrative alongside players. The depth of the story far surpasses what one would typically anticipate from a roguelike. Housemarque deserves commendation for ingeniously integrating a compelling narrative into a genre not traditionally known for storytelling. While it may not achieve the same level of elegance as Hades, with its dynamic character interactions and evolving dialogues based on your successes, failures, and overall progression, Returnal's narrative effort remains commendable.

Selene emerges as a compelling protagonist, navigating the peculiar and ever-evolving scenario alongside us. While the narrative focus may come as a surprise, given Housemarque's previous games, the precise and responsive gunplay is undeniably in line with their brand.

Returnal effectively translates the bullet-hell aesthetics seen in titles like Resogun, Nex Machina, and Super Stardust HD into the realm of third-person shooters, resulting in a spectacular gameplay experience. It incorporates all the signature elements: a directional dash offering brief invulnerability, foes firing barrages of bullets slow enough for you to evade, others unleashing a relentless wall of projectiles requiring nimble dodging, those deploying locked-on laser beams when under attack, and the formidable adversaries that combine these traits. Returnal boasts an impressive variety of enemies, and even when reusing the same character models in different settings, their distinct behaviors always present fresh challenges.

Understanding these behaviors is crucial in Returnal, as the game strongly emphasizes the importance of avoiding damage. An adrenaline meter accumulates with each kill, offering up to five stacking buffs, but they vanish with a single hit. Furthermore, picking up health items when your health is already at its maximum increases your overall health capacity. While Returnal presents a formidable challenge, it generously rewards skillful play and prudent decision-making, delivering a highly satisfying experience

Returnal generously rewards skillful play and intelligent decision-making. However, these significant risk-reward choices are often far from straightforward. Numerous chests and health pickups are 'malignant,' potentially burdening you with debuffs that can only be lifted by meeting specific conditions, like defeating a certain number of enemies. Additionally, there are parasites that provide both a beneficial effect and a drawback, which can only be removed using a rare consumable or by encountering an equally scarce parasite-removal device

At times, the risk pays off handsomely; for instance, opening a malignant chest might yield a powerful weapon two levels higher than my current one, allowing me to effortlessly clear the next few rooms of a level. However, more often than not, it doesn't pan out, and I'm left with a feeble consumable and an additional two seconds of cooldown on my dash. Facing the downside of a risk-versus-reward choice can be punishing, yet it's also what imparts a unique and exhilarating quality to each run in Returnal. Adapting and thriving in less-than-ideal circumstances is a hallmark of the roguelike genre, and this is an area where Returnal truly excels.

This improvisational combat style, characterized by a constant shift in weapons and on-the-fly strategy adjustments based on encountered upgrades, as well as the decision of when to spend or conserve currency, is pivotal in ensuring every run feels like a fresh and novel experience.

The roguelike structure thrives due to the fascinating diversity among its 10 weapons. While some adhere to typical shooter archetypes, several others exhibit remarkable inventiveness. For example, one firearm never requires reloading but can only be fired after a round rebounds into the gun, while another weapon fires pylons into the ground, unleashing torrents of red lightning between them. It's a showcase of ingenious design.

Each weapon presents numerous possibilities, infusing every one of my playthroughs with a unique essence. What truly amplifies this diversity is that each of the 10 weapons can spawn with one of nine gun-specific traits, capable of significantly altering their utility. For instance, a shotgun might inherit a 'slugshot' trait, rendering it highly accurate and formidable at long distances, or it might possess a trait that releases corrosive clouds for damage over time. Similarly, a carbine could feature a chaingun-like trait, accelerating its firing rate when the trigger is held down, or it may opt for slower but high-impact high-caliber rounds. Even the humble pistol can transform into a burst-fire weapon or unleash a barrage of homing missiles after each shot. With a myriad of potential combinations for each weapon, every playthrough takes on a distinctive character.

Returnal's enduring progression mechanic hinges on the presence of these traits within the weapons you discover at the start, which, in turn, must be unlocked through a requisite number of kills with that specific weapon. Once you've achieved this feat once, any subsequent discovery of a weapon bearing that trait automatically grants it (and upgrades, once unlocked). This introduces yet another layer to the risk-versus-reward dynamic: at times, you must weigh the decision to retain a weapon with valuable traits currently aiding your situation or trade it for a new weapon harboring a promising yet unactivated trait. In the grand scheme, such sacrifices can undoubtedly prove worthwhile.

Exploration Fatigue

However, one of the key aspects of the roguelike genre that Returnal falls short on is that persistent craving for "just one more run." This is primarily because a typical run through Returnal tends to last much longer than desired. To put it into perspective, I've invested a staggering 42 hours into Returnal thus far, and within those 42 hours, I've only met my demise 25 times. This isn't an attempt to brag or suggest that this game is a cakewalk, because it absolutely is not. Rather, it serves to highlight the fact that if you intend to approach the game's conclusion, each run will almost invariably consume at least two hours of your time, which can be quite exhausting.


Furthermore, this extended duration implies that you must carefully plan your gaming sessions since there's no option to save your progress during a run. Until you complete that particular run, you won't be able to switch to another game, fully power down your PS5 (you can only put it in rest mode, which carries its own risks), or engage in any other activity that might close the application. Moreover, it's crucial to hope that the game doesn't crash – a misfortune I experienced on two separate occasions, abruptly terminating two runs when I was well over an hour into them.

The extended duration of runs can be attributed to several factors, primarily the limited scope of permanent progression beyond character traits and the mechanics governing temporary progression during individual runs. For instance, the acquisition of weapons doesn't correlate with your progression through the levels. Instead, you accumulate a Weapon Proficiency meter by dispatching foes and discovering items that contribute to its growth. As an illustration, suppose my weapon proficiency meter sits at 5; in that case, the weapons that drop will possess a power level of 5 or, with a stroke of luck, slightly higher.

Venturing into later levels with an insufficiently developed weapon proficiency significantly amplifies the game's inherent challenge, rendering it exceptionally formidable. Consequently, if you genuinely aspire to succeed in Returnal, dedicating time to grinding becomes a necessity.

To increase your chances of achieving success in Returnal, grinding becomes an essential component of your journey. However, this grind significantly disrupted my gaming flow. Unlike other roguelikes such as the Spelunky series, Dead Cells, or more recently, Curse of the Dead Gods, I didn't find myself eagerly diving into another session after facing defeat; instead, I felt the need for a breather.
The good news, at the very least, is that the act of exploration in Returnal is executed exceptionally well. Each level is a visual marvel, whether you're navigating the dark, eerie, and otherworldly atmosphere of the Overgrown Ruins, experiencing the Doom-esque ambiance of the Crimson Wastes, or immersing yourself in the ancient mechanical setting of the Derelict Citadel. Moreover, the game benefits from a remarkable diversity in the challenges presented within its numerous rooms. Despite the procedural generation that prevents Returnal from becoming overly predictable, it's apparent that enemies and environmental elements have been deliberately placed. This is particularly evident with the strategically positioned grapple points that enable you to create distance between yourself and exceptionally perilous adversaries, treacherous pits that penalize hasty movements, and an abundance of concealed secrets waiting to be uncovered.

Controller Chaos

While Returnal may not reach the same graphical heights as, for example, Demon's Souls in showcasing the capabilities of the PS5, it still boasts impressive visuals and maintains a mostly consistent 60 frames per second (fps). Occasionally, there are slight dips in performance in specific areas. However, where Returnal truly shines in demonstrating its "new-gen" prowess is in its innovative utilization of the DualSense controller.

Excluding Astro's Playroom, Returnal stands as one of the finest examples of haptic feedback and adaptive triggers implementation on the platform. What sets it apart is that these features actively impact your gameplay experience. While it's undeniably fascinating to feel raindrops on the controller, what's even more remarkable is the added layer of sensory feedback that alerts you when your alt-fire ability is off cooldown, delivered through a distinctive and precise rumble sensation in the controller.
While it does require a slight adjustment period, I came to appreciate the ability to aim down sights (ADS) by gently pressing the left trigger halfway, and then smoothly pressing it all the way down to swiftly engage alternate fire. The triggers offered precisely the right level of resistance, ensuring that I never unintentionally pressed the trigger too far, whether I intended to ADS or activate alternate fire. And, for those who prefer a more traditional approach, there's a classic control scheme that maintains ADS on L2 and assigns alt-fire to the R1 button. Alternatively, you have the flexibility to customize the controls to your personal preference.

Additionally, there are daily challenges that provide you with the chance to compete against other players for a high score under predefined conditions. This feature serves as a delightful diversion and seems especially apt as a score-chasing arcade-style mode in a Housemarque game.
As I mentioned earlier, I've invested roughly 42 hours into Returnal, and I actually reached the credits sequence around the 18-hour mark. Since then, my focus has shifted towards unraveling a secret ending, locating all 80 xenocyphers concealed across the six levels, and collecting as many lore-revealing audio logs as possible. It's safe to say that there's substantial content to explore, and completionists will discover an abundance of activities to occupy them for an extended period.

Conclusion

The moment-to-moment gameplay in Returnal is exceptional, featuring a diverse array of weapons, each with a wide range of intriguing traits. It presents players with significant strategic choices that can either propel a run to success or seal its fate, all while delivering an intensely challenging yet gratifying shooting experience that consistently keeps players engaged. Remarkably, it maintains a strong narrative thread throughout.

However, its main drawback lies in the excessive length of runs and the absence of a progress-saving option beyond putting the PS5 in rest mode. This can deter immediate returns for another attempt after a setback, though it doesn't bring the experience to a complete standstill. Nevertheless, Returnal stands as an outstanding roguelike and ranks among Housemarque's finest games to date.

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