Broken Pieces Free Download
Broken Pieces Game Review
It's hard to find fault with a game that tries to be different. The "horror" game Broken Pieces takes a lot of ideas from older games. The game attempts to shake things up by focusing on an interconnected French village and having combat that isn't the norm. Some of it doesn't make sense and doesn't work. But it's a creative game with beautiful graphics and exciting ideas worth playing, even if you weren't looking for an original story or side content that makes a big difference.
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Broken Pieces puts you in the shoes of Elise, a woman whose boyfriend Pierre moved her to the French town of St. Exil. But the strange things happening in the city and the strange things that a cult is doing bring in the military and kidnapping the town's people during a festival. There are a lot of tapes that fill in the story, but you only meet Elise. It makes the story feel a lot more lonely than it needs to be. There are some exciting things about this story, mainly because Elise wears a glowing stone on her wrist that can call up a storm or change the seasons, but even these things seem to happen for no reason.
In the end, this is
a very typical story. It goes the same way as stories that don't involve zombies,
ghosts, or demons. I won't give anything away, but you've probably seen
different versions of this story. But most importantly, the game isn't
scary at all. People are told that the game is a psychological thriller, but
that's not true. It has nothing to do with psychology, and it's not a thriller,
either. Still, you find some exciting things on the tapes. Details come out
quickly, so Broken Pieces isn't boring at all.
Let's do something fun:
Broken
Pieces is a 3D adventure game in every way that counts. Elise has free reign
over the empty St. Exil, and the only way to move forward is to look around.
You'll find things you need to use to open doors, solve puzzles to make new
paths and get information, and stock up on things to help Elise along her way.
Elise can call up a storm whenever she's outside, knocking things over. Later,
playing with fountains will turn it into winter, complete with snow, which will
lower the water level and freeze water.
The town is pretty big and has a lot of
connections. It's fun to learn the layout and slowly discover new places to go.
A few side quests provide more background information or weapon improvements to
anyone looking for them.
The combat is easily the game's weakest
aspect and feels forced on. Barriers sometimes keep Elise from leaving an area,
and then two or three ghost enemies start walking toward her. There is only one
kind of enemy, and how you fight them is very different from anything else I've
seen.
Aim sights down
But most
games do things in the same way for a reason. Elise has a gun that can never
run out of bullets. You can find something that, when put in your item box,
turn into higher-quality ammunition on its own. But the one enemy is so easy to
kill, and healing is so common that you'll never have to worry about using this
ammo.
As enemies get closer to Elise, you must
focus on one and shoot it until it dies. Elise has the worst shot I've ever
seen in a video game. I don't know why. She often misses easy goals that are
right in front of her. Shoot them right before they attack or exactly after
they do. You can move backwards or to the side (complete with Elise doing a
bizarre twirl). When an enemy's arm turns red, it will jab at you. If you move
to the side, you can avoid this. When it's yellow, it throws a hook, which you
can avoid by moving backwards. It is the only thing left to do in the fight.
The barn's broadside
I'm not even sure why there is combat in Broken Pieces. There are so few fights that I can't imagine fighting for more than half an hour during the whole game. You could fight more if you wanted to, but you don't have to. In the game, time plays a role. Elise has a little crab clock that tells her the time. As you play the game, the minutes keep going down. When you go to other places, you spend a certain amount of time. Because there are many more enemies after 8 PM, you must be even more careful about how you use your time. Every night, you should go back to Elise's house to sleep.
Elise can improve if she sits on a bench and rests when hurt. But this takes up to two hours, so that has to be considered. I like this and think it does an excellent job of making it feel like you're going on a little investigation every day. As a side quest, you can try to get a high score in an arcade game, find orbs that take you to a strange dream world or solve puzzles that give you coins you can use at a museum.
But I didn't get to use any of these coins. I learned from Elise's journal that I did everything I needed to get the power back on at the museum. But it never turned on, so I couldn't do anything with the coins and didn't know the reward for messing with them.
I finished Broken Pieces in about seven hours and had a good time with it overall. Combat might be pointless, but the puzzles are mostly good, the level design is memorable and gives a good sense of place, and, again, the graphics are pretty nice, especially considering how small the team made the game. It's not going to blow anyone's socks off, but the game provides a brief French vacation that's well worth finding out.
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