Marvel's Guardians of the Galaxy Game Review
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At first, I wasn't sure about this title. Let's just say that Square Enix's last Marvel-licensed game didn't exactly make me feel good. Despite my doubts, I couldn't help but fall for the Guardians of the Galaxy's charm. Maybe I just like music from the 1980s too much, or maybe it's just too easy to make me laugh. Whatever the case may be, I know for sure that Eidos Montreal's Guardians of the Galaxy is a fun, action-packed game that kept me smiling the whole way through.
Guardians of the Galaxy starts with a group of Guardians of the Galaxy who have just met each other. Peter Quill still has the reputation of being a space pirate, while Drax and Gamora are newer to the team and trying to find their place on the Milano. Rocket keeps reminding them how new they are, which gets under their skin.
At the start of this story, the Guardians are trying to get a nice space monster bounty for the notorious Lady Hellbender so they can get a good name among the shadier spacefaring bosses in the galaxy. From there, our cast of devil-may-care characters gets into all kinds of trouble, and the story spirals into a multi-planet saga with consequences for the whole galaxy. Along the way, you'll meet a doomsday cult, a space llama, a great group of supporting characters, and a fridge that won't shut.
This story was one of my favorites, and I thought it would work well in a comic book or on the big screen. The writing team did a great job of knowing when to expand the story's scope and when to keep the story's momentum going. There is almost never a dull or boring moment. And, thankfully, every main character is likeable and has many different sides. As the stories go on, they all have to make hard decisions. Peter Quill is a smartass with a good heart, Gamora is a tough-as-nails badass, Rocket is a chatterbox, and Drax is still as literal and dangerous as ever. And Groot, well, Groot is Groot.
This strange group of people is always at each other's throats, but sometimes they are very sweet and loving with each other. Even though Peter Quill is in the spotlight, this is not the Star-Lord show. Every character has a moment in the spotlight that helps solidify their place on the team, and each has a great character arc. During the 12 or so hours you're with them, it's very satisfying to see how the jokes and group dynamics change.
I kind of thought that this game would make me laugh in the worst, most cringe-worthy way possible, since video game humor tends to be dated and off-the-mark. Guardians of the Galaxy, on the other hand, is smart, funny, and has some great situational humor. There is great chemistry between the characters, and they bounce off each other. Even though these characters never stopped talking, I never got tired of hearing them talk.
Throughout the story, you can choose from different ways to talk to people, but their effects are usually pretty small. I'd call it a "diet" decision-making system because most of the choices end up giving you something like one less door for Rocket to hack or one less group of enemies to fight. If you make a big mistake, the game will just give you another chance to choose the right dialogue options. This game doesn't give you as much control over how it ends as Mass Effect, but it's satisfying enough to see how a choice you made a chapter or two ago made your life easier later on.
When Star-Lord gives orders to his team and uses each person's unique strengths on the battlefield, everything works out really well. Each guardian is good at a certain kind of attack, almost like an action RPG party. Rocket uses long-range explosives that do AoE damage; Groot is a crowd control tank that can lock down battlefields; Drax is a powerhouse that builds stagger; and Gamora is a damage-dealing machine.
Each Guardian has four abilities that can be unlocked, and the best part of the combat system is finding out what combos you can make with each ability. In one case, you could have Groot hold down every enemy on the field and then have Rocket blow them all up. Alternatively, you could have Drax bowl through a group of enemies, filling their "stun" meter, and then have Gamora finish off the enemies who are now weaker. I was happy to find out how many different ways I could combine everyone's skills. The best part is that Guardians of the Galaxy rewards these combos with extra XP and damage multipliers at the end of an encounter if you're on a good run.
Peter Quill has his own skills that can be unlocked. His favorite weapon is his element gun, which, as the name suggests, can use elements. When you fight with your hands, teammates can tag in and fight with you. This added an extra bit of gameplay that showed how fun the teamplay parts of this game are. Tag-team fighting isn't as fun as Arkham Knight's, but it was always fun to see Peter Quill uppercut an enemy into the air and then Drax body slam them into the ground.
As you help your teammates, your huddle meter will fill up. When it's full, the whole team will come together. Here, you can decide whether to boost morale if the team is having trouble or refocus everyone if they're doing well so they don't get too cocky. If the huddle works, the team will get a health boost, and their skills will be put on cooldown right away. Also, the game starts to play some cool 80s music in the background. It's a cool mechanism that shows how close this group of people is in another way. Still, it breaks up the flow of combat for a little too long, so I only used it when things were really bad or when the fight went on for a long time.
The battle system takes a while to get used to, which is a shame. During the first quarter of the game, I felt like Peter Quill was just shooting at everyone while shouting orders for them to use the same ability over and over again. Still, if you stick with it, there is a lot more to it than what you might think at first.
The only time combat started to feel really hard was during boss fights, where it felt like less was going on and the fights became more like set pieces than real challenges. As a Guardian of the Galaxy, you'll face a lot of enemies that are bigger than life. However, the technology can't make a monster the size of a skyscraper something you can actually defeat. Expect to shoot at many weak spots, and most boss fights will be like "wash, rinse, repeat" throughout the game.
I finished the game on medium difficulty, but I think it would be a lot more fun to play on harder difficulties. With the game's many ways to change how hard it is, you can definitely make the experience exactly how you want it.
In Guardians of the Galaxy, you have to work together even when you're not on the battlefield. To explore each world, you'll need to use everyone's skills. Groot can build bridges, Rocket can squeeze into small spaces and create hacking opportunities, Gamora uses her ninja skills to get to hard-to-reach places, and Drax can pick up heavy things and put them down somewhere else. To get from one world to another, the team has to work together. For example, Drax might have to carry a platform somewhere so Gamora can climb it and cut cables up above, making a new path. This puzzle-solving by a team broke up a lot of the linearity of Guardians of the Galaxy, but it isn't very hard.
You'll want to explore these worlds to get all of the great costumes for each guardian, which range from deep cuts from comic books to costumes from movies that everyone knows. You'll also need to find scrap parts that are hidden around the world to improve your element guns, suit, visor, and boots at workbenches. Each perk you earn is important and changes how you play the game. For example, the Rapid Reload perk adds a Gears of War-style skill check when you reload. These aren't just lazy stat boosts like DPS or defense, which many games use.
The technical parts of Guardians of the Galaxy are where it falls short. Peter Quill is sometimes hard to move, and when he does move, it looks funny. The first time I started the jumping animation, I was confused because the movement happened so quickly and it didn't look like it was going from standing to jumping. During game play, some animations have little bits and pieces that never felt smooth. Instead, it was more like watching a program go from one state to another. which was very strange when compared to the great animation in the cutscenes. It seems like Eidos Montreal is still going through some growing pains as they change their Dawn Engine to make it better for third-person action games instead of the first-person Deus Ex games they used to make.
Some other things that bother me are the floor puzzles that remind me of Watch Dogs but don't do much for me and aren't very common. Also, you have to scan everything before you can do anything with it, which is sometimes a pain. Listen, Eidos, I've seen this same crack in the wall dozens of times, and I know that Drax needs to punch through it. It is not necessary for me to scan it to verify that assertion.
When you look at Guardians of the Galaxy, it's easy to think of it as boring or like other movies. That is exactly what went through my head the very first time I heard about it. Guardians of the Galaxy is an action-adventure game, and it's true that it doesn't do anything new or daring in that genre.
Guardians of the Galaxy has a fun combat system based on combining team elements to get the best results. It also has an excellent and useful upgrade system, which together makes for a fun gameplay loop. Guardians of the Galaxy is a very fun and tasty game, in my opinion, because it has a story that is both very clever and well-written. Guardians of the Galaxy's best feature is that anyone can play it and find something they like about it.
Marvel's Guardians of the Galaxy Download Now
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