Mount & Blade II Game Review
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Mount & Blade II: Bannerlord is a complicated simulation of feudal relationships. It takes place in a sandbox world ruled by six mediaeval kingdoms that are similar to our own. It has huge battles, a lot of ways to customise your character, action-based melee and ranged combat (on horseback or on foot), a living, breathing economy, and a sense of progress that can make it hard to put down. Imagine Crusader Kings' Machiavellian interpersonal toy box mixed with Chivalry's crunchy combat, with battles on the scale of Total War and built on Skyrim's RPG mechanics.
Bannerlord has been in early access on PC since 2020. It has now reached version 1.0 and has moved to consoles at the same time. It's the same great game, and the switch to a controller feels great where it matters (in combat). With DualSense, you can feel the thunder of your horse's hooves and the impact of the lance when it hits the footman.
Bannerlord isn't the kind of game you "finish." Instead, it's a self-guided adventure you can get lost in, and it's perfect for mediaeval roleplay if that's your thing. It doesn't take place in a fantasy world like other books in the same genre, so you won't find any goblins or elves here.
You start by making a character and choosing where they came from and how they were raised. This has a lot of mechanical effects, but none of them lock you into a certain job. In that way, it's kind of like choosing a starting class in Dark Souls; it's more of a direction than an order. From there, you'll be able to go through a pretty boring tutorial and be shown some background information before being set free in the bigger world with very little to help you.
The game's user interface (UI) hits you right away, and it's just really bad. The change from PC to console couldn't have been easy, and the Mount & Blade series is very PC in nature, giving rise to a cottage industry of great mods. Even though you can deal with all of this, the confusing way that Bannerlord tells the player what to do could be a deal-breaker for some.
As you travel through the overworld, you will see people going about their daily lives. Farmers will be taking their crops to market, caravans will be moving goods between cities, lords will be patrolling with their guards, and outlaws will be looking for weak people to take advantage of. You can talk to any of them however you want, but your actions will have real effects, and you are so, so weak right now.
Kill the farmers, take their things, drive out the bandits, and move into their homes. To make money, you could start your own caravan, buy cheap and sell expensive, and invest in local businesses.Work as a mercenary and sell your sword for gold and fame. Leave your morals at the door. Or, you could marry a rich lady (or lord), join the line of inheritance, and become wealthy that way.
No matter what you do, doing it in a Skyrim-like way will help you level up skills that are useful. Swinging swords will make you better at swinging swords, and when you reach experience milestones, you'll get powerful perks, many of which will help your whole party. As you gain levels, fame, and money, you can gather a group of warriors around you. These warriors can come from any nearby village or city. You can become a lord with your own castle and feudal fief by becoming famous on the bloody battlefield and fighting in skirmishes that keep getting bigger, pitched battles, and brutal sieges. From there, you can become a king or even an emperor.
Even though we found the strategic overworld and managing our many lands to be the most interesting parts, the most exciting part of this game is definitely the huge, epic battles. They are definitely epic, and better than any other game we've ever played, they show the excitement, fear, and confusion of a pitched battle before gunpowder. The Battle of the Bastards, where people are sometimes so close together that they can't even swing their weapons, is a good example.
Combat is simple but insanely satisfying. Basically, you can slash, stab, and hit with a given weapon (depending on the direction you're moving), kick an enemy to throw them off balance, or hit them with your shield to create an opening, and that's it. Every AI opponent on the battlefield has the same set of moves, and everything they do matters. This means that even if you are at a high level and have the best armour money can buy, a group of peasant spearmen with enough determination can beat you by sheer weight of numbers, like a pack of wolves beating down a noble stag.
We could talk about all the other reasons why Bannerlord is so addicting and why nothing else is like it, but we would need more (virtual) ink than there is water in the sea. The complicated feudal dues and obligations, the vast array of weapons and armour (each of which is modelled and depicted in the game in a unique way), the tactics of leading troops on the battlefield, the many and varied cultures, each with its own unit types and fighting styles, and so on.Don't even think about the jaw-dropping situations you'll find yourself in, like holding a keep with a few trusted retainers while hordes of enemies beat on the door, accidentally recreating the last desperate moments of the siege of Helms Deep before Gandalf arrives with the cavalry.
Mount & Blade II: Bannerlord is a truly unique experience on console, and depending on how creative you are, it could keep you busy for hundreds or even thousands of hours. It's rough around the edges and can even be ugly at times, but RPG fans owe it to themselves to at least give it a try because of its size and unmatched sense of progression.
Mount & Blade II: Bannerlord combines RPG-style gameplay with grand strategy and epic battles that can sometimes be too much to handle. It's not perfect, and the interface can be difficult to use, but at its core is a role-playing experience with almost unrivalled scope, particularly on console.
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