The DioField Chronicle Game Review
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The year 2022 saw a lot of strategy RPGs come out, like Triangle Strategy, Sparks of Hope, and Tactics Ogre: Reborn. However, The DioField Chronicle won't be one of the ones that people remember fondly. This is too bad, because it has a lot going for it.
The DioField Chronicle is a new kind of strategy RPG, and it could have been great. It has a good idea behind it, but for many reasons, it doesn't work. Why does everything go wrong? The DioField Chronicle is a jumble of mistakes and sloppy design choices, but not all of that is clear at first.
At first glance, this seems like it could be very good. The art style looks serious, and the characters are cool. The voice actors do a good job. Each character is clear and knows why they do what they do. Both the performance and the image quality stay the same. Why does everything go wrong? Find out in our review of The DioField Chronicle!
The first few hours of The DioField Chronicle are fine, as the game's features are slowly added. The battles happen in a semi-real-time system, and the player can control and direct each of the four units.
Cycling through each character or choosing one with the cursor works as expected and reliably. It is tight and accurate to tell all units or individual ones to go to certain spots on the field. This remains consistent over the entirety of the game.
When characters are going in the right direction, path-finding never fails. Enemies are the only thing that can stop it, which makes sense. Players can stop the action at any time to use special attacks, each of which has its own range and properties. The mechanics of The DioField Chronicle work well, and the game's base is full of potential.
The DioField Chronicle starts to fall apart after a few hours, when it becomes clear that the battle system is very limited. A big part of the reason is that the game is too balanced in favor of the player. My first four hours of play time were spent on normal.
After winning several important battles with a lot of force, I bumped up, but it didn't make much of a difference. Every party member who can be used in battle has an EP pool (the points used for their special abilities) that is much higher than usual. Most of these techniques are cheap, do a lot of damage, and can be used again quickly.
On top of that, every member of the party is too strong, even the healers. Players also have amazing summons that can wipe out whole armies. These don't cost EP. The cost of summoning comes from filling up a gauge, which can have more than one charge, and each summon needs at least one charge to work. It's too easy to fill up the meter and send out a bunch of summons to kill boss enemies quickly.
Even worse, The DioField Chronicle is not only difficult but also very boring. In a battle, the terrain never matters. Every fight takes place on a flat surface with no changes in height or winding paths. There aren't very many of them, and the terrain is used over and over again in the scenario.
Almost all enemy units are the same, so there's no need to plan for them. The best way to win is to use special attacks to overwhelm your enemies. There's no need to plan; just run like a bull through everything you see.
Your EP and HP won't run out quickly, either, because enemies drop items that help you heal. Power-ups are sometimes just lying around the battlefield for no reason.
The party limit of four characters is also too low, given how many characters are in the game. There are a total of 16 characters you can hire, and they all belong to one of four classes. Only four of them can be used in battle, but the other four can be used as "support." This means that the supporting character is used like an item, and the host character can use the abilities of the item. Only four are used in battle in the end.
As if the party wasn't already too strong, the player can give the heroes even more power by giving them gear with unique abilities. At some point, the stats stop being important, and only the most powerful attacks matter. The skill tree is also useless because most of the bonuses it offers are too specific or small to be useful.
For the DioField Chronicle to work as it was meant to, all of its systems need to be completely redone and rebalanced. It seems like the people who made it were not sure of themselves and were trying hard to make something that mobile gamers would like. The enemies needed to be more dangerous, and players should be able to have more than four people in their party.
Since I spent most of the war in DiaoField sleeping, maybe the story is interesting enough to make up for the boring gameplay. The plot of The DioField Chronicle is very boring and not very exciting, which is a shame. Most of the story takes place in the HQ, where people sit around and talk about the war in a dry way.
As this story goes on, almost no one is likeable, and if there is a character who isn't a total jerk, it's because they aren't fleshed out enough. Iscarion, the ranger, is the only one who didn't stay the same. He changed a lot, even though he's not one of the main characters.
Andrias, the main character, turns out to be one of the worst people in the story. It has nothing to do with how he does his job or how he makes things. He seems like a bad guy, and the people who are close to him don't do much to stop him. The DioField Chronicle seems like it was written quickly or that big parts of the story were left out. A lot of important things are told but never shown.
Even though it has problems, The DioField Chronicle is still a fun game that you should try. It might be a great game for people who are new to strategy RPGs and just want to play a game with pretty characters that looks good.
The DioField Chronicle runs for less than 25 hours, which is also pretty short. That's not very long for a strategy RPG. Most games in this genre are very deep and have complicated ways to build characters or fight that can take a long time to figure out. The DioField Chronicle keeps things moving quickly, even during battles.
The short length of The DioField Chronicle will be a plus for some gamers. The truth is that The DioField Chronicle isn't interesting enough to be any longer than it already is, and even then, it recycles content and doesn't have enough variety.
Square Enix gave us a copy of The DioField Chronicle for Nintendo Switch to review. Here, you can learn more about Niche Gamer's review and ethics policy. The DioField Chronicle is now available on Steam for Windows PC, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Nintendo Switch.
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