The Rise and Fall of Free Fire: What Actually Happened

Free Fire crashed hard, lost billions in market value and got blocked in its biggest market. Then it quietly came back. Here is what the earnings repo

Quick answer: Free Fire did fall, hard, between 2022 and 2023. Then it climbed back. Garena posted its strongest quarter since 2021 in early 2026, with 666 million quarterly active users and bookings up 20%. The "Free Fire is dead" story is mostly written from one market where a single app listing is still blocked, while the game itself is one of the most downloaded titles on the planet.

The rise, fall and recovery of Garena Free Fire explained

Original illustration created for IGGG Guides.

Search for what happened to Free Fire and you will find a hundred versions of the same obituary. It rose, it got banned, it died, the end. It is a tidy story and it is wrong, which you can prove in about four minutes by reading a publicly filed earnings report instead of a forum thread.

The real arc has three parts, not two. There was an enormous rise. There was a genuine, brutal collapse that cost the parent company billions. And then there was a recovery that almost nobody wrote about, because comebacks are boring and bans are not.

The rise: a battle royale built for the phone most people actually own

Free Fire launched in 2017, developed by 111 Dots Studio in Vietnam and published by Singapore's Garena. While everyone else chased fidelity, Free Fire chased reach. Smaller download, lower RAM requirement, 50 players instead of 100, and matches that end in about ten minutes rather than half an hour.

That was not a compromise. It was the entire strategy, and it was correct. In huge parts of the world the typical gaming device is a budget Android phone on a metered data plan, and most battle royales were effectively unplayable on it. Free Fire ran. So it took Brazil, Indonesia, Vietnam, Thailand, Latin America and South Asia at a speed nothing else matched.

By the first quarter of 2021 the numbers were absurd. Free Fire reported 100 million daily active users, quarterly bookings of $1.1 billion, and paying users up more than 120% year on year. For a brief period it was arguably the most played shooter in the world by raw headcount.

The fall: what actually happened, in order

Free Fire revenue crash and recovery shown as a falling and rising chart

Original illustration created for IGGG Guides.

Three things hit at roughly the same time, and only one of them was the ban.

First, the pandemic bump ended. Free Fire's peak was a lockdown peak. When people went back outside, a chunk of that audience simply did not return, and the same correction hit most mobile games built during that window.

Second, the block. On 12 February 2022 Free Fire disappeared from Indian app stores, and on 14 February the Ministry of Electronics and Information Technology confirmed it as one of 54 apps blocked under Section 69A of the IT Act, over concerns about user data being sent to servers outside the country. India was Free Fire's largest single market by downloads. Investors understood exactly what that meant: roughly $16 billion was wiped off Sea Limited's market value in a day, around an 18% fall.

Third, the squeeze on spending. The combination showed up in the accounts with no ambiguity at all. By the second quarter of 2023, Garena's revenue had fallen to $529.4 million, down 41.2% year on year, with bookings down 38.2%. That is a genuine collapse, and the draft version of this story is right that it happened.

On the "Chinese app" framing, be precise. Garena's parent, Sea Limited, is Singaporean and listed on the New York Stock Exchange. Tencent was its largest shareholder, but it had already cut its stake from 21.3% to 18.7% in January 2022 and reduced its voting power to under 10%, roughly a month before the block. No detailed public reasoning for Free Fire's specific inclusion was ever published, there was no written finding, and that absence is why the question has stayed unresolved for years.

The part almost every article gets wrong

Free Fire was blocked in India while Free Fire MAX was never banned

Original illustration created for IGGG Guides.

The ban order named one app listing. It did not name the other.

Free Fire MAX was never blocked. It is a separate store listing for the higher fidelity build of the same game, it was not on the list of 54, and it has stayed available and updated ever since. Garena links the two with a system called Firelink, so one account works across both, progress syncs, and players on either app drop into the same matches.

Nobody, neither the ministry nor Garena, has ever explained why one listing went and the identical one stayed. The consequence is what matters. MAX quietly became the route into Free Fire for an entire market, and Garena rebuilt its whole operation there on top of it, tournaments included. This is why download trackers still show that market as one of Free Fire's largest, which looks impossible until you know about the second listing.

And the promised replacement never shipped

On 31 August 2023 Garena announced Free Fire India, a dedicated local build with servers moving to Indian infrastructure, parental controls, break reminders and playtime limits, fronted by cricketer MS Dhoni as a playable character. Launch was set for 5 September.

On 4 September, one day out, Garena postponed it "by a few more weeks" to finish localisation. Those few weeks have now run close to three years. The project has never been cancelled and never revived, the store listing still sits there under the developer name Garena International III, and there is still no release date. Treat any article announcing one as a guess, and treat any site offering the APK as something worse than a guess, because Garena has not released it to be downloaded.

The comeback nobody reported

Here is where the obituaries stop and the facts keep going.

Garena metricPeak era (Q1 2021)Trough (Q2 2023)Recent (Q1 2026)
Bookings$1.1 billion$443.1 million$931.4 million, up 20.1%
GAAP revenue-$529.4 million, down 41.2%$696.6 million, up 40.6%
Quarterly active users650 million544.5 million666.5 million
Quarterly paying users79.8 million43.1 million72.6 million, up 12.4%
Paying user ratio12.3%7.9%10.9%

Active users are now above where they were at the pandemic peak. Bookings are not back to $1.1 billion, but adjusted EBITDA of $573.6 million represents about 61.6% of bookings, a margin that would be the envy of almost any studio on Earth. Management described it as Garena's best quarter since 2021, and the market agreed.

Downloads tell the same story. Free Fire has spent most of the last two years sitting at No. 1 or No. 2 on the global monthly download charts, with lifetime installs pushing past 1.9 billion. For a nine year old game, that is not decline. That is an institution.

How they actually did it

Not with a sequel. Garena pulled the same three levers over and over.

  • Anime crossovers at scale. Naruto Shippuden, Jujutsu Kaisen, Blue Lock, Gintama. The Jujutsu Kaisen collaboration alone generated more than 700 million official content views, and management credited it directly for the jump in paying users
  • Actual new content. The Solara map in mid 2025 was the game's first new map in three years, alongside new modes rather than another battle pass
  • Deeper monetisation of the same people. The paying ratio climbing from 9.8% to 10.9% is the quiet headline. Garena did not mostly find new players, it converted more of the ones it already had

That last point is worth sitting with, because it is the standard playbook for a mature free to play game, and it has consequences for how the game feels to play. We went through what that pressure does to a game's design in detail in why mobile games are not fun anymore, including how concentrated the spending really is.

Esports: the clearest proof it did not die

Free Fire at the Esports World Cup in 2026 peaked at 802,488 concurrent viewers, making it the game's biggest tournament since 2022 and a 44.4% jump on the previous year. Hindi, Vietnamese and Indonesian broadcasts each passed 200,000 peak viewers on their own.

Note which language leads that list. The market where the main app is still blocked produced one of the largest viewing audiences for the game's biggest event, which is a fairly loud answer to the question of whether the players left.

The ban era, properly dated

Because this is where the retellings get muddled, here is the sequence. The important detail the draft misses is that the main competitor was banned too.

DateEvent
2 Sep 2020PUBG Mobile blocked. Free Fire absorbs a large share of the displaced audience
2 Jul 2021Krafton launches Battlegrounds Mobile India as a localised PUBG replacement
12 to 14 Feb 2022Free Fire blocked as one of 54 apps. Free Fire MAX is not named
28 Jul 2022BGMI blocked too. Both major battle royales are now offline in the same market
29 May 2023BGMI servers return after a 10 month block, under a three month monitored trial
31 Aug 2023Free Fire India announced for 5 September, with MS Dhoni attached
4 Sep 2023Postponed one day before launch. No revised date has been given since
PresentOriginal app still blocked, Free Fire MAX still available and still updated

Regulatory risk is now a permanent feature of mobile gaming rather than a freak event, and it is not limited to one country. If you want the wider picture of how governments are reshaping what publishers are allowed to do, the loot box section of our mobile monetisation breakdown covers the current rules market by market.

Why the low spec strategy still wins

Free Fire's durability is not nostalgia. It is arithmetic. The game asks for roughly 1 GB of RAM at minimum and about 2 GB of storage, against modern mobile shooters that want 4 GB or more and a multi gigabyte install before you fire a shot.

In markets where median fixed line speeds sit in the low tens of megabits and a lot of people are on capped mobile bundles, a small download is not a nice extra, it is the difference between playing and not playing. A 10 GB install on a 20 Mbps line is an evening. Free Fire is a coffee break. That single design decision from 2017 is still the reason it outlives better looking competitors, and it is the same logic behind most of the picks in our guide to open world Android games that actually run.

The honest counter argument

The bull case has a real hole in it, and pretending otherwise would be dishonest. Garena is still essentially a one game company. Bookings grew 20% while revenue grew 40%, a gap created by deferred revenue timing rather than new demand, and analysts keep asking the same question on every earnings call: where is the second franchise? A nine year old title carrying an entire division is a strength right up until the moment it is not.

There is also a fair criticism that the recovery was bought with licensed anime rather than built with new ideas. Crossovers reliably spike engagement and reliably decay, and a roadmap made of other people's characters is a treadmill. That is a legitimate worry about the next five years. It is not evidence about the last three, which is what the draft version of this story gets wrong.

Frequently asked questions

Is Free Fire dead?

No. It has around 666 million quarterly active users, it is regularly among the two most downloaded mobile games worldwide, and its publisher posted its strongest quarter since 2021 in early 2026.

Why was Free Fire banned?

It was one of 54 apps blocked under Section 69A of India's IT Act in February 2022, over concerns that user data was being collected and transmitted to servers outside the country. No detailed public reasoning specific to Free Fire was ever published.

Why is Free Fire MAX still available there when Free Fire is not?

Because MAX was a separate store listing and was simply not named in the order. Neither the government nor Garena has explained the inconsistency. The two apps share accounts and matchmaking through Firelink.

Did Free Fire India ever launch?

No. It was announced for 5 September 2023 and postponed the day before. There has been no revised date since. Any APK claiming to be it is unofficial and risky.

Is it safe to use a VPN to play a blocked version?

It is a bad idea. Anti cheat systems flag the network behaviour VPNs produce, and account restrictions have followed. Playing an officially available build avoids the entire category of risk.

What made Free Fire so popular in the first place?

Low hardware requirements, a small download, ten minute matches, heavy localisation, and arriving exactly when a competing battle royale went offline in several large markets.

Where to go next

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