Bright Memory Infinite Game Review
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When it comes to FPS, I always choose chaos-based arcade games over tactical military shooters. In games like Borderlands and Death Loop, it was fun to make a path of destruction. Bright Memory Infinite by FYQD-Studio and PLAYISM seems to be in the same style as bedlam and blasting. Guns are there! It has swords! You can punch like a rocket! It's got to be fun, right? Right??
Bright Memory Infinite puts you in the exosuit of Shelia Tan, an elite operative for the Supernatural Science Research Organization. Shelia has a sword and an electromagnetic exo-arm in addition to the usual assortment of guns. She will also need them as she fights her way through enemies from the past and the future, as well as a dangerous environment, to get to her goal. No matter what it takes to finish the mission,
Here's where I'd explain what Bright Memory Infinite is about, but the story is such a confusing mess that I'm not sure I can. When a black hole suddenly appears, your boss sends you there to make sure it's safe before a rival group does. You know, the usual task of the day. Except that almost as soon as you start this plot, you start fighting ancient Chinese warriors instead. Time travel? Another dimension for black holes? Bright Memory Infinite doesn't seem to know or care why anything that happens on-screen happens. Characters appear and disappear for no reason. Shelia and her boss talk about antagonists as if they are known threats, but the game never bothers to explain who they are.
Even a bad B-movie plot would do for me in an action game, but Bright Memory Infinite can't even do that. Most of the cutscenes that break up the action don't make sense. Someone had a half-baked idea for a visual set piece and decided to use it anyway, regardless of whether it made sense or not. Okay, let's watch for 30 seconds as Shelia flies a plane from the future that will never be used again. Some scenes have Quick Time Events, but if you fail, the screen just goes black. Bright Memory Infinite didn't even bother to make the result into an animation. Why even have QTEs, then? I would have skipped all of this nonsense, but neither can you! Bright Memory Infinite makes you sit through nonsense that doesn't make sense. At least the cutscenes don't last too long, if not long enough.
Even though the story might be stupid, no one plays Bright Memory Infinite for the story. We're here to see what's going on. So how well does that work? Shelia can fight in many different ways. Bright Memory Infinite's gunplay is smooth and always a good choice, but the game wants to be known for other things. The sword that Shelia has can be used both to attack and to defend. She can dash forward and cut her enemies up or take a defensive stance that protects her from both melee attacks and bullets. Her exo-arm can push, pull, and even hold enemies in the air. When you add a dash that lets Shelia fly around the battlefield, different types of ammo, and upgrades for both the sword and the exo-arm, there are a lot of options.
Shelia's moves are made to work well together. Dash forward with your sword, send out a shockwave that knocks enemies off their feet, and kill them before they hit the ground with a barrage of gunfire. Grab a guy from the edge of a cliff with the exo-arm and hit him with a rocket punch that sends flames shooting out while he's helpless in the air. It's fun to pull off these stunts, and when Bright Memory Infinite finds its groove, the fighting can feel great. But it takes two people to dance the tango, which is where things start to go wrong.
Remember It Well The AI in Infinite is very weird. Once an enemy knows you, they always know where you are, even if they can't see you. Ranged enemies will keep shooting at you even if you hide behind a rock or pillar, but their bullets will just go right through it. Bullets that go through cover don't hurt you, but the effect is distracting and makes it hard to see where the immediate dangers are. Melee enemies will just run at you and start hitting you. No one ever tries to flank you or use any other kind of trick.
Instead of being smart, what makes enemies hard is how many there are and how much health they have (with a healthy side of cheating and bugs). Grunts are very common and often keep coming back, while heavy enemies and especially bosses soak up a lot of damage. Shelia's close-range attacks are stronger, but getting close to her is risky, and it's not always clear what you can block and what you can't. Bright Memory Infinite wants you to use Shelia's movement skills to dart in and out of danger, but bad collision detection, invisible walls, and inconsistent logic about what terrain can be crossed make it easy to get stuck, which is a sure way to die. To stay alive, you have to keep moving to stay out of sight and be on guard.
Bright Memory Infinite changes pace sometimes and asks you to do something other than slashing your way through waves of enemies. For example, in platforming segments, Shelia uses wall-running and the grapple on her exo-suit to get around rough terrain. It's clear that the developer had a lot of ideas, but in this case, more isn't better. Bright Memory Infinite should have stuck to what it does well (or well in a relative sense, at least). The worst parts of the game are the ones where you don't fight. They're thrown in without much thought, without the mechanics or environment design to support them, and they only serve to remind you that, for now, Bright Memory Infinite has arbitrarily decided that you can't do the one thing that is kind of fun.
Design flaws and bugs make things even worse. On the technical side, I had two hard crashes, which is a lot for a campaign that lasts two hours. There are a lot of checkpoints, so I didn't lose much progress, but even going forward is dangerous. There were times when enemies started hurting me before I was done loading in. Bright Memory Infinite also has a lot of problems that might not be bugs but are still unacceptable sloppiness. There were parts of the text that were never translated into English. This happens most often in the subtitles, which sometimes switch to Chinese for one or two lines. This is also true for text in games. Some of Shelia's upgrade tree and some of the warning text that flashes on screen are still in Chinese, so I didn't know what they were about. This problem is so common, it's hard to believe that anyone checked the translation at all.
For an independent game, Bright Memory Infinite looks pretty good. Shelia and her gear look cool, and it's easy to tell what kind of enemy they are just by looking at them. Some of the settings are said to be based on real places in China, but I didn't find them very interesting. Textures and animations aren't anything special, but they get the job done. On the visual side, I think Bright Memory Infinite does a good job.
The music and sound effects are loud enough that they don't stand out too much. Some of the gunshot sounds were a little too quiet. I think the gunplay would have been better if it had a bit more punch, but there's nothing terrible about it. The voice acting is a different story. The voice actors' jobs couldn't have been easy, since the lines barely make sense, everything is said in a wooden way, and the characters talk at each other instead of reacting to what's going on around them.
There's not much to do besides the main campaign, which I finished in about two hours. You can make the game harder and start over in a new game+, bringing all your gear and upgrades with you. When you beat certain challenges or difficulties, you can get new skins for Shelia and her weapons, so you can send her into battle dressed as a cat girl if you want to. Oh, and for some reason, her breasts move around. Since Bright Memory Infinite is a first-person game, I didn't even notice until I saw the costumes, but if you pay close attention during the cutscenes, you might catch a glimpse. Is this something that's not worth doing? Yes, but it may still make more sense than the story.
Bright Memory Infinite is just starting to get an idea of what it wants to be. Truthfully, that's not a bad idea. Bright Memory Infinite's combat could have been great if it had been paired with the right things. Everything else, though, is a confusing mix of ideas that haven't been fully thought out, bad design, sloppiness, and technical problems.
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