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People rarely see co-op games these days. The big-name games focus more on single-player experiences that can only be thoroughly enjoyed by one person at a Time. Josef Fares, who started Hazelight, disagrees. He thinks that two people can play video games simultaneously. It gives them the chance to do something meaningful in the game, and it even allows them to strengthen their relationship.
It Takes Two is the latest game by Hazelight. Like A Way Out and Brothers: A Tale of Two Sons, It Takes Two is a co-op game. Fares took a chance by making the story a romantic comedy. He sees the endless possibilities of a co-op game with a rom-com plot that fits perfectly. The amusing story and engaging gameplay make the whole experience enjoyable.
I'm moved by the message It Takes Two is trying to send, which makes me look in the mirror and think about how I've taken my relationship for granted for years. Many couples can relate to the problems that the main characters are experiencing. It shows us a slice of life and teaches us something important at the end. It Takes Two is one of the best games ever made, mainly due to this.
The premise of It Takes Two is terrible and very typical of romantic comedies. Cody, the fun-house-owning husband, and May, the always-at-work mom, are already close to getting a divorce. As their relationship deteriorates, they inform their daughter, Rose, of what is to come. Rose is devastated by this news.
Rose's tears fell on her homemade toys that looked more like her parents, and she wished they would stay friends. As a result, Cody and May's souls entered the dolls, and this also brought Dr. Hakim and the Book of Love to life. Dr. Hakim will then step in as the dysfunctional couple's "love therapist" to help them get back to the real world.
The story is an obvious rom-com trope, but it's the kind of rom-com that will hook you with its likeable characters and cute plot.
Level design is where It Takes Two shines. In each chapter, players go back to Cody and May's favourite memories. It's beautifully made and feels consistent throughout. As you get further into the game, you'll see that your style of play changes to something you already know.
Some parts turn into fighting games, parts that turn into side-scrolling platformers, and parts that turn into isometric fantasy action-adventure games. Just when you think the game is getting boring, you'll be surprised to find a whole new way to play. It Takes Two never stops trying to keep things interesting for the players.
When discussing the game's puzzles, we describe them as fun and well-thought-out. I want to provide numerous examples, but doing so would reveal too much. But the puzzle that stuck with me was the part where I could turn back Time, and my partner could teleport back by leaving May's blue silhouette. As Cody, I can use Time manipulation to rebuild a statue and a bridge that were once destroyed. My partner, May, can use her shadow to get on top of the falling debris and get to the next platform.
In the game It Takes Two, both players have an equal chance to help the team win. 👯 No one, including my partner, has ever made me feel like I wasn't doing enough in the game. As each of us faces a problem or puzzle that needs to be solved, we talk to each other more. There are times when we both need to count to three before we jump, or one of us needs to say, "Wait for it... now!" Communication is the most critical skill for succeeding at the game. 🗣️ Without it, the entire playthrough may prove difficult for players, which is why the game lacks a lobby or matchmaking system.
You can also find minigames like chess, whack-a-mole, tug-of-war, and even a snail race as you go through your adventures. It makes the game more enjoyable to play repeatedly and showcases your competitiveness against the person you're playing with. I still can't get over the fact that my partner beat me twice in a mini-game where you throw things. It was hilarious.
In terms of how things work, playing It Takes Two on PS5 is a significantly better experience because it is locked at 60 frames per second, and there are no signs of bugs, crashes, or slowdowns in overall performance. On 4K HDR, the game runs incredibly smoothly, loads significantly faster, and boasts an impressive level of detail. It's incredible how effectively "It Takes Two" has been put together.
It's hard to make video games like It Takes Two. The studio needs to keep thinking about how to make both players feel important without making one feel less important than the other. It will keep both players interested. Every chapter features a distinct set of game mechanics, which keeps everyone engaged. The humour and the funny Dr. Hakim also make the whole game fun to play. Even though creating the game was challenging for Hazelight, they were able to pull through and make a co-op game that is beautiful, well-executed, and has a story that evokes emotions.
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