Armored Core VI: Fires of Rubicon takes place in the futuristic world of Rubicon 3, a stark departure from the mystical realms of Lordran and The Lands Between. This installment introduces a captivating sci-fi aesthetic, a departure from From Software's recent works. While Armored Core VI draws on lessons learned from the studio's recent projects, it's important not to mistake it for Dark Souls with mechs. Instead, it remains true to its roots as a quintessential Armored Core experience, combining thrilling mech-on-mech combat with extensive robot customization. It caters to dedicated fans while also serving as the most accessible entry in the series to date, marking a triumphant return to From Software's origins.
While Rubicon 3 offers the potential to sustain human life, it remains an exceedingly inhospitable realm. Powerful corporate entities engage in relentless conflicts with one another, as well as local resistance fighters and a formidable governmental space force, all vying for control over the planet's invaluable resources. The battlegrounds are set amidst deteriorating cities, arid deserts, and frozen wastelands, where mechanized warfare rages, with missiles, bullets, and laser cannons clashing against unyielding steel. The planet itself exudes an imposing aura, with colossal metallic structures extending skyward for thousands of feet, branching out like intricate trees adorned with a constellation of blinking lights that replace the once-visible stars. Should you glimpse the sky, you'll witness pockets of the planet's atmosphere ablaze in fiery crimson.
"In the heart of the action-packed Rubicon 3 lies the coveted Coral, a mysterious substance of immense value that has drawn a multitude of interplanetary corporations into an all-out battle for control. As an independent mercenary under the employ of the enigmatic Handler Walter, you're tasked with completing missions for the highest bidder among the factions. Known only as '621' or your callsign, Raven, the narrative in Armored Core VI carries an oddly impersonal tone. Much of the story unfolds through audio on a static screen, devoid of any human faces. Being a silent protagonist reinforces the sensation of being a mere puppet in the hands of others. While this feels intentional, the narrative never quite explores this sense of detachment in a meaningful way. The characters, although competently voiced, tend to fall into cliched archetypes. While there are intriguing elements in the lore, the story ultimately disappoints without ever descending into outright mediocrity."
The narrative provides a sense of agency on occasion, presenting you with choices between missions for different factions. These decisions create branching paths that influence subsequent missions and ultimately impact the game's ending. This introduces replayability, with new game plus mode particularly shining in this regard. While Armored Core VI doesn't fully embrace the Nier: Automata approach, it does adopt a similar concept. In new game plus, new missions emerge, and familiar quests undergo alterations, offering additional choices that can reshape their outcomes. These unexpected twists make revisiting the campaign a compelling option, even if you weren't initially inclined to do so.
Stepping into the cockpit of the eponymous Armored Core, the immediate standout is how approachable Armored Core VI feels. Your mech can wield up to four weapons, each mapped to a distinct shoulder button. You have the freedom to jump, execute swift dodges on both ground and air, and trigger an assault boost akin to a sprint, propelling you forward with a force that might just add a few decades to your appearance. The controls exhibit a certain familiarity akin to other third-person shooters, yet this is where the similarities end. Much like Armored Core IV, there's a keen emphasis on speed and agility. Even the bulkiest mechs gracefully navigate the battlefield. Movement is seamless and responsive. While you can't hover indefinitely, you have a generous window of airtime before needing to touch down. Combine this with the capacity to fire four weapons simultaneously, and you're in for an electrifying combat experience that seldom lets up.
Game director Masaru Yamamura, renowned for his pivotal role as the primary combat designer on Sekiro: Shadows Die Twice, brings a familiar touch to the combat system of Armored Core VI. The influence of Sekiro's bold combat design is unmistakable in the core philosophy of Armored Core VI. The gameplay places significant emphasis on embracing an assertive combat style, fueled by your mech's mobility, firepower, and the incorporation of the stagger mechanic.
With each successful strike against an enemy, the strain on their Attitude Control System (ACS) grows, ultimately causing them to stagger and momentarily immobilizing them. This precious moment offers a prime opportunity to inflict more damage than your standard attacks would allow. The key is to sustain a relentless offensive, as easing up gradually diminishes the strain on your opponent's ACS. This dynamic creates a delicate balance, as your own mech adheres to the same principles. Depending on the situation, strategic withdrawal to find cover and allow your strain to subside can be a wise move, or you can opt for an aggressive approach, aiming to stagger your opponent before they have the chance to do the same to you.
The majority of the standard enemy units you encounter are essentially cannon fodder, requiring just one or two hits to obliterate. Consequently, the stagger mechanic primarily factors in when confronting notably formidable adversaries. Armored Core VI preserves the mission structure established in previous entries of the series. Each chapter comprises a blend of main storyline missions and optional side quests, all set within self-contained levels. These missions offer delightful diversity, whether you're engaged in mech combat on a frozen lake or scaling the towering sides of a weaponized mining vessel that dwarfs your own Armored Core in its monumental scale.