Chernobylite Game Review
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Chernobylite has trouble figuring out who it is. Even though the game is billed as a science fiction survival horror RPG, I often had trouble finding horror in the game's world, and many of the RPG parts felt empty. Even though there are scary things in the game, it doesn't get as scary as Silent Hill or Resident Evil. Part of the reason for this is that the game is trying to balance a lot of different things, but it doesn't do very well at any of them. Even so, the cartoonish main character, Igor, and the rest of the cast make it easy to stick with it until the end.
At its heart, Chernobylite is about how Igor and Tatyana fell in love. Igor, a Ukrainian physicist, goes to the Chernobyl Exclusion Zone to look for Tatyana, his fiancee who disappeared 30 years ago. You'll have to find out why he's waiting so long to try to find her. Igor can't stop seeing her, so he has to go to the Chernobyl power plant to look for her. Things go wrong from here; you leave the plant, and you have to figure out how to get back in and find her.
Exploration drives the game's interesting loop of play. You go out into a different part of the zone every day to get supplies, try to find people who want to help you find Tatyana, and take down the NAR. To put it in context, it made me think of Deathloop's map, which has different areas that have different places depending on when you go. In Chernobylite, on the other hand, it's hard to say exactly why certain areas are open at certain times, but I could see hints of what I liked about Deathloop.
There are different signs on the game's compass that lead to story-related events and other important interactions. As the story goes on and you do the optional things, you'll find yourself going into an area and going straight for the main goal. This made the game a little less even. In the first half, I did a lot of exploring. In the second half, I reached an area, finished the goal, and went back to base.
The world you explore is a 3D-scanned copy of the real Chernobyl Exclusion Zone. I thought there would be more to do and see when I read that. Even though there are some things to find, most of the world is filled with empty spaces and buildings with things to pick up. Survival horror games often use the environment to tell a story, but other than a pit full of skeletons and a creepy summer camp that has been abandoned, this isn't the case here. There isn't much there, but what is there tells some interesting stories. I wanted more. With a place like Chernobyl, they could have done a lot more.
Still, a lot of the world does look nice. The PS5 version looks best when you're exploring places where soft light comes in from windows or trees. On the other hand, things can look a little dull and murky at times, especially when scavenging in buildings. But the best places in the game are the ones you go to when you use a portal or go back to a memory. Buildings, ships, and other structures in these worlds hang in the sky, and they're often breathtaking. It does, however, show how empty a lot of the main world of the game is. Even though there is a lot of telling, these parts of the game have the best story.
When you go out into the main world, you are often given a story goal to work toward. Often, you'll run into NAR soldiers or shadows, which are creatures from another dimension. Neither one is very hard to deal with. You can kill human enemies by being sneaky, which is better than using your guns, which will make you less sane. It's not very exciting to fight against enemies. Upgrades can be made to revolvers, shotguns, and even plasma weapons, but I only used revolvers and shotguns. With the right upgrades, they could hurt a lot and do good work, but the controls in battle were often strange. When I tried to raise my gun, sometimes the buttons wouldn't work.
I also had a few bugs where my game would shut down in the middle of a fight. The game saves a lot, so I never lost much progress, but it took a long time to load back up. I thought that because I was playing on the PS5, load screens would go by faster, but that wasn't the case. Also, almost every time I killed an enemy, the game froze for about one or two seconds. It was jarring and took me out of the experience a lot of the time.
With the five people you can recruit, you can improve a number of skills to make your time in Chernobyl easier. Many of these were pretty useful, like being able to increase the size of your inventory, do more damage with certain weapons, or take less damage when you fall. The fall damage perk is especially good because, at first, if you jump five feet off of something, you take a lot of damage and have to deal with a small sequence that shows you're hurt.
The worst part about upgrading your skills is that each one takes you to a scene where a member of your team shows you how it can be used. If you want to sneak more quietly, you should try to sneak up on your teammate in a simulated situation. Want more space for your goods? Olga will show you how to pack your backpack with herbs, a broken baby doll head, a gun, and food rations. It is not needed and slows down a game that is already going too slowly. You can improve your home base, but I didn't bother with much of it because I didn't think it was important. Still, I felt like what I did was enough because my team was happy the whole time we were on our trip.
But it's not all bad. A lot of the voice acting is ridiculous and outlandish.Igor, in particular, is pretty funny. He sounds like a Russian version of Nigel Thornberry, but by the end of the game, I was cheering for him and his team of oddballs. I wanted to find Tatyana and find out what was going on with her in the game. You also have a lot of chances to talk with your team and get to know them better. Surprisingly, many of their stories are sad and interesting. In fact, I was happy with how the game ended and with the choices I made. The game depends on them, and about halfway through, a mechanic lets you change time and make different choices to see how they affect the world.
Chernobylite has some good parts, but much of it is hampered by the fact that it can't decide what it wants to be. The RPG and survival horror parts aren't as good as they could be, but some of the story will tug at your heartstrings. I wanted to see what would happen to Igor and his friends until the end of the game. Chernobyl is at its best when it's about the people in it, but I'm not sure that even that would make this adventure worth it.
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