Fatal Frame Maiden of Black Water Review
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The Wii U was an interesting experiment in what a console could and couldn't do. Even though it died quickly and didn't have many games, the ones it did have were surprisingly good, as shown by the recent flood of remasters and ports to the Nintendo Switch and other modern consoles. Fatal Frame: Maiden of Black Water is another game that seemed to be lost to time when the Wii U was discontinued. Luckily, it has been lovingly remastered for the current generation just in time for the 20th anniversary of the Fatal Frame series.
In Maiden of Black Water, we follow three characters, Yuri, Ren, and Miu, as they try to figure out why people are going missing near Mt. Hikami, a well-known suicide spot. With little more than a camera, each person searches the mountain for clues about the disappearances of their friends and family members. As they do this, they learn more and more about the land's haunting history, which includes shrine maidens who were killed, ghost marriages, mass suicides, and raving lunatics.
People say that the people who live in the villages at the foot of Mt. Hikami have a unique skill called "shadow reading," which lets them see the shadow, or "trace," of someone who has gone missing. When we first meet Yuri, she is with Hisoka, a mysterious woman who can read shadows and wants to teach Yuri how to do it. They are exploring an abandoned inn on Mt. Hikami to find a book of post-mortem photos for Ren's research. Soon after that, Hisoka goes missing, and Yuri, Ren, and Miu are drawn into a bigger mystery because of it
This "shadow reading" ability is at the heart of Maiden of Black Water. It lets the characters find signs of those who have gone missing and follow their trail to new places. This is the main draw of each mission, as you follow a clue and go deeper and deeper into the creepy world of Fatal Frame. Also, characters with the "shadow reading" ability can touch dead ghosts and see how they died in powerful, disturbing, and bloody black-and-white cutscenes.
In Fatal Frame, the main part of the game is exploring. There are also some puzzles to solve and ghosts to fight. If you think of early Resident Evil, you'll have a good idea of how fast the game moves. Everything, and I do mean everything, is slow. You reach for things slowly, open doors slowly, walk slowly, and even run slowly. All of this is meant to make things more exciting, and it does. The slow pace can be annoying at times, but the game's tension usually makes up for it because you're almost always sneaking around corners instead of running into something you didn't expect.
Exploration is important for survival because there are a lot of items, hidden ghosts, and film all over each area, which has a lot of layers and is often confusing. You'll go to different places and sometimes have to go back or come back to an area only to find that a new part has opened up. Backtracking and going back to the same places gets old, but going to new places is always exciting. This makes you feel both curious and afraid of the unknown.
Since your enemies are ghosts, they don't have to attack in the same way or stand in the same place as enemies in most other games. Ghosts can come from anywhere, and walls and doors don't stop them. This makes you feel uneasy almost all the time as you explore. You're lucky that you have your trusty weapon with you: the Camera Obscura.
The Camera Obscura is just as reliable as a gun or sword as a sidearm. On the surface, the question "What could a camera do?" appears to have no clear answer. seems simple. A fully upgraded Camera Obscura is a monster that can kill multiple enemies at once, slow down time, and fire multiple shots. Despite all of this, the camera is very easy to use. It's as simple as pointing and clicking, exactly like in real life. You can move the camera with the thumbsticks or, in a nod to the Wii U, by moving your body. I turned off the motion control after two missions because I didn't think it was intuitive enough, but I can see why other people might like it. I'll be honest and say that I've never liked motion controls. The camera gets complicated when you start messing around with lenses and film types.
How many points and how much damage you get is based on how good the picture is. That doesn't mean you have to set up a perfectly framed shot while you're scared and surrounded. It just means you need to have the designated areas—usually the face and any stray spirit fragments—in frame to do as much damage as possible. Holding L2 will lock on a target with a square frame, which will help you get your shot in the right place. L1 and R1 move the camera left and right, while R2 takes the picture.
Depending on what upgrades you have and which camera you are using, you may be able to shoot in a burst, slow down time, do twice as much damage, stun enemies, or even heal yourself. The lens is the component of a camera that undergoes the most transformations. You can have up to three lenses on your camera at once, and you can switch between them by tapping a button. You can upgrade these lenses to make them work twice or three times as well, and you can use them whenever your spirit meter is full. Your spirit meter will go up every time you hurt a ghost and take a picture of their broken spirit. There are different kinds of film. The most basic is easy to find but does the least damage, while the most damaging is hard to find but can destroy enemies quickly.
Don't be fooled by the camera, though. If you use it right, it can do a lot of different things, like take psychic photos that let you find lost things by focusing on them and taking a picture of where they are, or even bring something into existence by taking a picture of where it should be. When you take a picture of a ghost when it is about to attack, you get a "fatal frame," which lets you take multiple shots without using film. When the camera hurts a ghost, spirit fragments are left behind. When there are enough spirit fragments in a frame, you can trigger a shutter chance that hurts and pushes back any ghosts in the frame.
The remaster adds a new feature called "snap mode," which lets you stop the action almost whenever you want to set up the perfect shot. These shots don't hurt ghosts. Instead, they work like a picture mode. In snap mode, you can change how characters look and where they are in the frame. You can also add characters or ghosts you've met on your adventure or take characters out of the frame. When you're done, you can go right back into the action without stopping the game.
Every time you take a picture of a ghost, you get points. You can then use these points to unlock costumes, accessories, and camera and lens upgrades. You can use points to buy health refills, purifying embers, sacred water, mirrorstones, and film before starting a level. When you get wet, which happens often, purifying embers dry you out. Being wet doesn't sound like a big deal, but when you're wet, ghosts will attack you more often and with more force, so it's always a good idea to have a few on hand. Herbal medicine and holy water can heal you, and mirrorstones can keep you from dying when you get a fatal blow.
This game has a lot of ways to play it again and again, because every mission can be played again at any time with a higher or lower level of difficulty. One of the best ways to get points quickly is to play through a level again. However, even when you know where to go, levels are usually long, taking anywhere from 30 minutes to over an hour if they have cutscenes you can't skip. A log keeps track of the number of ghosts you've seen, the ghost stories you've found, and the random ghosts you've taken pictures of. This makes the game easier to play again and again. Collecting all of these will take more than one run, since ghosts often appear in the background of each level and disappear before you can take a picture of them.
Even though you have to go back and visit places you've already been, Maiden of Black Water is surprisingly long. There are a total of 14 missions, plus an introduction and a break. The game often jumps between characters and their separate stories, even though the stories of all the characters are connected. Some parts of the game are harder to get through than others (looking at you, Ren surveillance camera levels), but the game is usually scary, fun, and well-made.
Ren's missions stand out because they are the simplest and don't have any of the usual sense of dread. Even though you have to fight ghosts a lot in these missions, it's done in such a boring way that the fun quickly wears off. In these missions, which thankfully only happen twice, Ren watches an antique shop through surveillance cameras while the other characters sleep. As you might guess, he sees a lot of random ghostly things, which you then have to go look into. Usually, you get to an area, find a couple of items, fight a few ghosts, and then go back to the surveillance cameras to start over. I like that you sometimes try to change the way the game is set up, but these levels just did not work for me. Even though some people might like them, and the second one in particular has a few scary random events, I still didn't like them.
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