Trek to Yomi Game Review
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Fans of samurai games and experiences that are like old Japanese movies have never had it better. From Nioh to The Ghost of Tsushima, game makers are starting to show their love for the genre. Flying Wild Hog's Trek to Yomi takes the love for movies like Yojimbo and Seven Samurai to a new level and is a brilliant distillation of everything that made these movies so famous. Trek to Yomi is a good game at the end of its four-hour runtime, even though it fails more often than it succeeds.
The journey to Yomi begins with our hero Hiroki's first steps.As a young samurai-in-training, Hiroki takes lessons from his sensei as part of the game's tutorial. Soon, a group of bandits attacks Hiroki's village, destroying everything and taking everything from our hero. Hiroki's quest for revenge will take him to the deepest parts of his character and even into the afterlife of the Yomi.
Even though the game's premise is interesting, Trek to Yomi's story never hits home the way the game thinks it should. For example, the main love interest in the game seems like a half-baked side story compared to Hiroki's main themes of duty and community. Trek to Yomi sometimes gives the player a choice between following Hiroki's love interest, Aiko, or saving the village that Hiroki calls home. However, the game never gives a good reason for Hiroki to follow Aiko in the first place. Trek to Yomi's story is at least well put together and refers back to itself several times, which makes for a satisfying ending when the credits roll.
The best part of Trek to Yomi is how it is put together. If you just take a quick look at the game, you can see that its style and art are all based on old movies by directors like Kurosawa. Trek to Yomi looks beautiful because it uses monochromatic colors to paint its landscapes and makes great use of light in its black-and-white world.
Trek to Yomi is all about the little things, like the layer of film grain that mimics the imperfections of 35mm film or the analog delivery of its soundscapes. It feels more real than any other game in the genre because of these details. Even scratched film reels on the edge of the screen show where the combat arenas end. Trek to Yomi is full of love and respect for the movies that inspired it.
All of Trek to Yomi's art is made better by the way it is directed, which is very eye-catching. In a series of fights, players move through the game. The static camera creates interesting shots by making the background and foreground interact with each other. I was often blown away by how Trek to Yomi made me feel like I was in a movie and how it could sometimes tell a story with nothing but silhouettes. Still, the way Trek to Yomi looks is kind of a double-edged sword.
Even though shots from an odd angle or scenes that look like the camera is in between blades of grass are interesting to look at, they usually make the game harder to play. When an enemy steps in front of a tree or an oddly placed object in the foreground, it can be hard to see what is going on because the foreground object blocks the view. Also, Trek to Yomi often pulls back the camera, making Hiroki and his enemies look small against a beautiful background. This makes it hard to read enemy telegraphs.
The biggest problem with Trek to Yomi is that its combat system often feels like it isn't as well thought out as it could be. Hiroki's attacks are weak, and slicing through enemies with his sword never feels as satisfying as The Ghost of Tsushima's visceral attacks did. It's a shame to see a game where fighting is the main thing to do.
Combinations work by switching between heavy and light attacks, giving you more chances to stun or break through an enemy's defenses. There are also other ways to attack in the game, like bows, shurikens, and even a cannon in the later parts of the game. But when you consider how easy it is to fight, ranged weapons make Trek and Yomi's systems even less interesting.
Combat in Trek to Yomi doesn't really get going until the very end, when all of the combos are unlocked and the game starts throwing its hardest enemies at you. The most difficult part is keeping track of Hiroki's stamina as enemies attack him one by one.
Even then, most players can use the combat system's very forgiving parry window to kill enemies in one or two hits. Experienced gamers should try playing Trek to Yomi at a higher level of difficulty.
I couldn't help but get caught up in Hiroki's journey, even though the story and combat in "Trek to Yomi" weren't very good. Trek to Yomi is still a very fun game, even though it has some problems.
During my time with Trek to Yomi, I kept thinking about how much a game's art style really affects the experience. This is where Trek to Yomi shines. Fans will have a great time with Trek to Yomi if they think of it as a playable tribute to classic samurai movies and less of a gameplay experience and more of a visual experience.
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