Isonzo Game Review
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There are a lot of games in the FPS genre, so you have to stand out if you want to get any attention. With their WW1 Game Series, M2H and Blackmill Games have done just that. Isonzo brings the Italian front into the series, following in the footsteps of Verdun and then Tannenberg. World War I games aren't as common as World War II games, but there have been a few good ones, with Battlefield 1 being the most famous. Isonzo does a good job, even though it doesn't have the budget or scale of DICE's huge game.
First of all, there is no single-player mode. Even though it might be a little sad, it's not a big surprise. There were no campaigns at Verdun or Tannenberg, so no one thought there would be one at Isonzo. This is definitely a smaller-scale event with a smaller budget. The game is reasonably priced at $29.99, and there are enough good things about it to make it worth the price. Even though there is only one game mode, the maps are large and interesting. The game mode is similar to Battlefield's Rush in that you push objectives in order. Each of the game's five maps is divided into three "offensives," or areas. You can take part in the Mountain War, the Strafexpedition, and the 6th Battle of the Isonzo. These are all important places and battles in the Italian theater of war.
Even though the map pool isn't very big, most of the maps are dense and give you many chances to flank and outmaneuver your opponents. Just don't come out of the trenches too quickly. Putting yourself in an open area, like in real wars of the time, is almost a sure way to die.especially when there are 40 or almost 40 people in the lobby. We found that the smaller servers with around 20 players were a little more fun. Even though things were less busy, spawn camping was less of a problem. When there are more players, it won't be unusual for someone to spawn and die or get hurt before even moving. It can be especially annoying if it keeps happening, so it's best to try to avoid it at all costs. If you'd rather not deal with this at all, you can play in an offline mode with only bots.
But there are some good things about a bigger lobby as well. The squad-based systems become more important, and they end up being one of the best parts of the game. Anyone who has played a Battlefield game knows how to work with teammates and use them as spawn buoys, but Isonzo and the WW1 Game Series in general add some fun twists that make the game more interesting.
Even though the game has six classes, all but one of them have a limit on how many people can play them at once. For example, you can only have two officers, and a good player can make or break a game for their team. If an officer doesn't call in airstrikes or mustard gas properly, things can get out of control very quickly. This can also cause huge changes in match times. We played games where a chain reaction ended the game in just a few minutes, but some games lasted longer than an hour, especially ones with more than one phase. This made things really exciting because the momentum of one team forcing the other to retreat has real stakes that go beyond the basic tug-of-war you'd expect in most shooters like this.
How much harder it is to run and shoot shows how important momentum is. You can't jump around corners and spray machine-gun fire like it's Call of Duty. Oh no. Everything is much more planned out, and automatic weapons are rare and usually mounted. Everything else is much slower and more drawn-out. When running through trenches, there are many times when you and an enemy soldier will see each other, miss your first shot, and then panic as you try to load your next round. It makes things crazy and kind of scary. The use of mustard gas is a step in that direction. Even if you don't care about the historical significance, mustard gas is a well-implemented and generally horrifying part of a match. Watching that yellow cloud grow as you rush to put on your gas mask adds a dynamic gameplay element that really makes the game stand out. Even more moody is the fact that you can't see anyone inside the cloud.
Another good thing about the game is that it has 16 primary weapons and nine sidearms, which is a pretty big list for a game of this size. One problem with bolt-action rifles is that many of them look pretty much the same. No matter what weapon you use, though, it's fun to shoot. All of the weapons have a certain weight to them, which makes everything feel slow but also makes the experience better. The controls don't feel as strange as the weapons they're trying to imitate.
In the end, the game is solid but not particularly exciting in most ways, except for one: performance. The game doesn't run very well. Screen tear is very common and almost always present, regardless of which graphics mode you use.There are many collision problems where you start clipping through walls or other objects and have to hope someone shoots you or the problem fixes itself. It always happened once per match. There are some other problems that aren't as important, like textures that don't load or don't show up far away, but overall, the game looks good. Dolomiti, one of the mountain ranges, is especially beautiful.
Isonzo is a decent game. The game is solid in many ways, but it never tries to show off. It has a good gameplay core and costs a fair amount. Even though there are some problems with how the game runs, the good gunplay and interesting maps make it worth it, at least in the short term. The game would be better if it had a campaign or a large number of maps, but even without them, it is a lean, satisfying experience that will appeal to anyone interested in the First World War.
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